(last updated: 03/15/18)
Normals are a type of generic attack on MotM. Everyone has a set of normals, though which set they have depends on a few factors, the primary one being fighting style. This file will explain the nature of normals, along with a few other nuances of our combat system.
Normals here are just like normals in actual fighting games. Just as pressing a button in the games will yield a generic kick or punch, using a normal is pretty much like that.
The major defining traits of normals are that they all have the Free effect; typically they cost no Reserve to use. In fact, normals grant you a small Reserve bonus on use. They also have fewer points assigned between Speed and Level than a Special attack does; that is, a Special attack is better than a normal in terms of performance, but Specials use Reserve, so you can't do them indefinitely. There are, however, some exceptions, such as dual-type attacks and projectiles, so it is a good idea to check your normal costs, in case you might have one that does cost a small amount of reserve. (see 'help costs2')
A few characters in fighting games don't exactly use generic normals. Boxing characters like M.Bison, for instance, do not use kicks at all, and instead punch no matter what attack button you use. Certain kickboxing/Capoeira characters such as Elena -only- use kicks and no punches. Some don't fight bare-handed, but instead use weapons. So on and so forth.
To accomodate these different styles, MotM provides characters with specialized normal sets. While most use the standard "Brawler" normals -- a varied selection of punches, kicks, and throws -- players can opt to use a more specialized set instead.
Normals sets can be selected in the dojo. (Advancement2)
Note: While most specialized sets do not require an ability, there are two that do: Imbued-Chi and Imbued-Psi. See imbued for more details on these.
Normals refund reserve according to the following general rules:
Imbued = +1 (can vary depending on how min-maxed stats are)
Imbued with Vigor = +3 (can vary depending on how min-maxed stats are)
Non-imbued = +4
Non-imbued with Vigor = +5
Name Type Pwr Effects > Fast Throw THROW 2 FREE < > Light Kick PHYSICAL 2 FREE < > Aggressive Strike PHYSICAL 3 ATK+ FREE < > Medium Punch PHYSICAL 3 FREE < > Quick Throw THROW 3 FREE < > Combo Grapple PHYSICAL THROW 4 VARIABLE FREE < > Medium Kick PHYSICAL 4 FREE < > Medium Throw THROW 4 FREE < > Diving Kick PHYSICAL 5 DASH FREE < > Fierce Punch PHYSICAL 5 CRUSH FREE < > Power Throw THROW 5 ATK+ FREE < > Strong Punch PHYSICAL 5 FREE < > Fierce Combo PHYSICAL THROW 6 PRIORITY FREE < > Strong Kick PHYSICAL 6 FREE < > Strong Throw THROW 6 FREE <Boxer Normals:
Name Type Pwr Effects > Light Punch PHYSICAL 2 FREE < > Quick Throw THROW 2 FREE < > Cross Punch PHYSICAL 3 CRUSH FREE < > Medium Punch PHYSICAL 3 FREE < > Mix-Up Combo PHYSICAL 3 VARIABLE FREE < > Hook Punch PHYSICAL 4 FREE < > Medium Throw THROW 4 FREE < > Violent Clinching PHYSICAL THROW 4 VARIABLE FREE < > Body Blow PHYSICAL 5 FREE SAP < > Dash Punch PHYSICAL 5 DASH FREE < > Heavy Punch PHYSICAL 5 FREE < > Power Throw THROW 5 FREE < > Fierce Punch PHYSICAL 6 FREE < > Strong Throw THROW 6 FREE < > Uppercut PHYSICAL 6 PRIORITY FREE <Grapple Normals:
Name Type Pwr Effects > Quick Punch PHYSICAL 2 FREE < > Quick Throw THROW 2 FREE < > Improvised Throw THROW 3 VARIABLE FREE < > Light Kick PHYSICAL 3 FREE < > Medium Throw THROW 3 FREE < > Choke Hold THROW 4 FREE SAP < > Combo Throw PHYSICAL THROW 4 VARIABLE FREE < > Strong Throw THROW 4 FREE < > Fierce Punch PHYSICAL 5 FREE < > Grounding Throw THROW 5 CAPTURE FREE < > Power Throw THROW 5 FREE < > Rebound Throw THROW 5 PRIORITY FREE < > Brutal Throw Chain THROW 6 FREE < > Crushing Throw THROW 6 CRUSH FREE < > Strong Kick PHYSICAL 6 FREE <Kick Normals:
Name Type Pwr Effects > Light Kick PHYSICAL 2 FREE < > Quick Throw THROW 2 FREE < > Kick Combo PHYSICAL THROW 3 VARIABLE FREE < > Medium Kick PHYSICAL 3 FREE < > Spin Kick PHYSICAL 3 PROXIMITY FREE < > Change-Up Kick PHYSICAL 4 VARIABLE FREE < > Evasive Kick PHYSICAL 4 SHIFT FREE < > Medium Throw THROW 4 FREE < > Thrust Kick PHYSICAL 4 FREE < > Heel Kick PHYSICAL 5 CRUSH FREE < > Power Throw THROW 5 FREE < > Strong Kick PHYSICAL 5 FREE < > Fierce Kick PHYSICAL 6 FREE < > Roundhouse Kick PHYSICAL 6 PRIORITY FREE < > Strong Throw THROW 6 FREE <Weapon Normals:
Name Type Pwr Effects > Light Kick PHYSICAL 2 FREE < > Quick Throw THROW 2 FREE < > Evasive Strike PHYSICAL 3 SHIFT FREE < > Quick Strike PHYSICAL 3 FREE < > Random Strike PHYSICAL 3 VARIABLE FREE < > Armed Combo PHYSICAL THROW 4 VARIABLE FREE < > Medium Strike PHYSICAL 4 FREE < > Medium Throw THROW 4 FREE < > Power Strike PHYSICAL 4 ATK+ FREE < > Crushing Strike PHYSICAL 5 CRUSH FREE < > Fierce Strike PHYSICAL 5 FREE < > Power Throw THROW 5 FREE < > Intercepting Strike PHYSICAL 6 PRIORITY FREE < > Strong Kick PHYSICAL 6 FREE < > Strong Throw THROW 6 FREE <