Aranha - Webs in the Mist

Description: Amy is at the YFCC in search of the teachers. Aranha is seeking out a teacher in particular. After the Dancing Spider begins to hear of rumors of a girl sparring in the center, he goes to investigate. What he finds is a fighter using a strange mist and both fighters see something they wish to emulate in the other's style.



The Young Fighters' Community Centre...

Not precisely where you would think to find a holy knight on a sacred quest, but then the 'community' can be a very diverse place. And Amy is not what most would picture as fitting the description.

Currently, the Templar occupies one of the centre's padded training rooms. She has been impatiently sparring with two of the young community, who happened to accost her as she waited to meet one of the administration. Her own personal quest for the day interrupted, she has to some extent been venting her frustrations. Her partners are a little bruised, and heavy of breath, as a result.

Stranger still, the room in which she was waiting - the only one that seemed to be free - has become flooded with a thick mist, wisps of which have floated through the door and down the corridors. Her display has created quite a hubbub, and a small crowd watches now in the opened doorway, shouts and cries echoing as the news spreads.

Like anyone, they're all hungry for something new.

Enter the fighter who once made his living off of pickpocketing and burglary but now makes his money off of fighting and occasionally information as a side-hustle. Well it might've been a place that Aranha would've made himself a regular at if it was in Metro City, when he was younger. Now it's where he goes when he needs help in understanding the strange things that happen with his chi or attempting to develop new ideas.

Aranha doesn't quite fit in the new catagory but he's occasionally a breath of fresh air. He walks about the YFCC looking for Frei however in his search he hears rumors of a woman sparring the members of the community. This intrigues him. It's more information for him to be found and what better way to pass the time while he waits for his 'chi guru' than a spar.

When the Dancing Spider shows up, he steps down in the sparring area and leans against the wall, a relaxed smile on his face. "Are you the girl that the center has been talkin' 'bout?"

When the flashy capoeirista makes his entrance, the gossiped girl is in mid-flow, easily evading a heavy blow by one of her younger opponents and swinging herself directly into the next attack -- by his partner -- only to fling the second boy into the ground and snap a kick into his side. She is about to spring off her heels toward the retreating first, when her deep blue eyes settle briefly on Aranha.

Amy ceases her motion to instead turn briskly toward the newcomer, a hand in the air to ward off her last standing opponent, waiting for the swish of her heavy jacket as it settles before taking a breath. The warding hand lifts to brush hair from the young woman's eyes, and then she pauses to make assessment of the Dancing Spider.

"Good afternoon," she says after a few moments, dipping her beret-clad head toward the man. "I'm not here to spread rumours," she says, puzzled, at his query, before her senses become fully aware of the environment. Coils of greyish mist cling to the air, dimming the view and tricking the corners of the eyes. "But apparently I let myself lose control."

The last is spoken with a feined coy amusement, but there is a little self-reprimanding bitterness in her tone. Appearing out of sorts, she shakes her head and then smiles. It's faint, tired, but it's a smile. "Sorry. I flew in from.. elsewhere this morning, after a fight. I came off worse, and it's affecting my judgement. I came looking for... teachers. Someone to speak with." She seems not given to this much conversation at a first meeting, and looks slightly confused before she adds, "Amy, by the way. You are?"

"You may not be here to spread rumors but rumors got started anyway. Looks like you're the subject of them," he says as he rises off the wall, the laid-back smile seeming to remain persistent. He shrugs and begins to step further into the sparring area appraising Amy.

That moment of study involving the study of limb length, general height and weight. Not as someone who lecherous but rather as someone sizing up a potential opponent. "For my part, I'm waiting for a particular teacher myself."

Then the capoeirista pulls out his music playing sunglasses from his pocket, giving Amy one last glance before putting them on and then popping the earbuds on the Oakley Thumps into his ears. "It's the Young Fighters' Community Center. I don't think they expected to not come out of this place with a few lumps. As long as you're not trying to kill them I don't think anything is wrong. Anyway, I go by Aranha. And I wonder if we can give them something to talk about. Because I need to pass the time while I wait."

A particular teacher? Amy's eyebrows lift curiously at that. Though she does not pursue an enquiry now, it's at least referenced for interest. She wasn't even sure they had advanced teachers here; and this newcomer looks skilled enough. She has already assumed her skills are about to tested a little further.

She draws herself up as Aranha dons his shades, and takes a step toward the wall, where she scoops a discarded towel from the floor. Mopping her brow, keeping her eyes on the talking man, she mops her brow before slinging the towel back down.

At his suggestion, she smiles and turns fully around, "I suppose it's always good to see a new artist in action. You look like you'd be pretty agile," she notes approvingly, lifting both hands to her chest. Grabbing the sides of her jacket, she removes it with a shrug, before dropping it behind her. The weighty garment hits the floor with a soft thump.

As she now wears only a leotard on her upper body, the nature of Amy's injuries are revealed by a tight bandage around the right upper arm, and a longer, wider bandage tied diagonally across the shoulder to cover a wound on her back. It's restricting, but there's no sign of fresh blood and she can clearly still fight.

Turning to face Aranha, the Templar bends her right knee and slides her left leg forward, sinking into a stance with both hands raised, fingers curled loosely against the mist. "Don't hold yourself back. Show me how they /really/ fight in Southtown."

COMBATSYS: Amy has started a fight here.

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Amy              0/-------/-------|


COMBATSYS: Aranha has joined the fight here.

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Aranha           0/-------/-------|-------\-------\0              Amy


"I don't know about that... I'm not exactly a Southtown native. But I suppose I should stop talking and start dancing." And with a click on a button on the left side of his shades the music starts playing in the earbuds of his shades.

And then the capoeirista begins swaying, rocking from side to side as he approaches the Templar. With a quick skip he shoots out a side kick before leaning away with a hand touching the ground to set up a cartwheel to get some distance from Amy.

His objective? To get a feel for her defensive style.

COMBATSYS: Aranha successfully hits Amy with Change-Up Kick.

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Aranha           0/-------/-------|==-----\-------\0              Amy


"Okay." Amy has been in a rare, playful mood for the last half hour or so. Adrenaline can do curious things to the brain, and she's been a little addled, behaviourly speaking. Watching Aranha begin to dance -- and place a pinpoint on his style -- she settles herself, taking and releasing a steady breath. It's the only moment she has, but she uses it.

As her opponent moves, so does Amy. Weaving to one side, she suddenly whirls as if to sweep her upper body beneath his kick, if not into it. If the Spider's eye is quick enough, he might realise her intent is to collapse fully beneath the strike. But the attempt is too slow, and the woman is caught across the chest. She collapses onto her back, quickly rolling to get back up into a crouch.

Not what she planned. Nonetheless, she doesn't stop moving, rising swiftly from the floor to spring into a leap off a quick application of her palms. Leaving her hands beside her sides, she does not travel forward; only upward, as she snaps off a thunderously fast kick into the misty air. At the point of impact, a light seems to pulse inside the mist, and a feathery apparation curls into being around Amy's airborne toes.

As she drops to earth, the large projectile screams toward Aranha, loosing definition and form as it becomes faster, and widens, greyish chi billowing off its edges.

COMBATSYS: Aranha dodges Amy's Raven's Wing.

[\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  < >  /////////////////////////     ]
Aranha           0/-------/-------|==-----\-------\0              Amy

## It is very dark in here. ##
## You are likely to be eaten by a grue. ##
## Ayame pays off the grue to eat Aranha. ##

[OOC] Aranha-Man says, "I'm gonna get Ayame I swear..."

The moment Aranha sees Amy take to the air, and almost immediately there's something more to this phantom kick attack of hers. If it isn't going directly after him there must be more to it. His suspicions are quickly confirmed the moment the ghost-like goes screaming towards him.

The moment he took to retreat with a cartwheel after his side-kick is the only reason he has time to react to it. Aranha flips up and over the projectile with a 180 twist before landing with his side facing Amy. He quickly drops to the ground and pulls himself up into a handstand as he begins to rain down a rapid flurry of snap kicks on the Templar's Head. "Interesting, I've seen a fencer with a projectile of similar appearance. Different delivery though."

COMBATSYS: Amy blocks Aranha's Inverted Flurry.

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Aranha           0/-------/-------|===----\-------\0              Amy


Aranha is fast. Telegraphed delivery or not, that last attack was troublesome to avoid, and the man does not miss a beat. Amy watches his acrobatics from below, remaining crouched as she waits for her opponent's approach. When he lands, she shifts into a tighter position, tensed to uncoil. His handstand is unexpected; the kicks are not. She slips back on raised heels as she defends with a series of controlled deflections off arm and wrist.

"I'm not really a fencer," Amy says as she springs back into her initial stance, and then flicks a wrist into the air, hand curled above with fingertips toward her. A billow of mist flares into life just above the inverted capoeirista. "Could never wear a mask for long."

As Aranha doubtless already moves to right himself and continue the fight, Amy's hand lashes out from her shoulder and claws at the air in a grasping motion. The moving tendrils of mist suddenly leap downward, curling for a grasp around one of the man's useful legs. Should the grip be obtained, another gesture from the Templar will send the rope of mist into a sharp whipping movement, launching it's burden into the padded floor.

COMBATSYS: Aranha interrupts Quagmire from Amy with Inverted Tornado.

[     \\\\\\\\\\\\\\\\\\\\\\\\\  < >  ///////////////////           ]
Aranha           0/-------/----===|=====--\-------\0              Amy


When Aranha places a single leg down, the energy grabs ahold of that particular leg. It's fortunate that Aranha still had his hands planted on the ground because that's the only thing that allows the Capoeirista to maintain his balance.

That single leg is launched and the capoeirista knows he's about to take a spill but he plans on making sure that he isn't the only one that gets hurt in the deal. The Dancing Spider whips his legs open while swinging one of his own arms around in a spin kicking her before he gets tossed aside like a 90 pound weakling at the hands at of a football player.

"You know, I was hoping to learn how to do something like that with my own chi," He says as he climbs back up to his feet.

The countering strike lands; there's nothing Amy can do about it. Turning with the hard impact of the kick, she spreads her legs and lowers her shoulder to soak the impact, before starting to move, pacing around the chamber while Aranha recovers.

She's breathing harder now, blood hot, but his comment raises a smile, "This isn't really chi," she murmurs, echoing her earlier words. She starts forward after that, lunging nearer to the Dancing Spider as she finishes, "But we might both have something to offer each other."

Amy feints in close as she speaks, throwing a fast palmstrike from her left hand in a bid to seize Aranha's intention; or to make him try and defend. With an opening found, Amy attempts to jerk his arm forward, sweep in her right arm as she maintains control with the left, and then swing the Dancing Spider's limb in a wide crescent. The power behind her motions is surprising- the manuever would easily be enough to flip a man fifty pounds heavier.

"Show me yours!"

COMBATSYS: Aranha dodges Amy's Medium Throw.

[     \\\\\\\\\\\\\\\\\\\\\\\\\  < >  ////////////////////          ]
Aranha           0/-------/----===|=====--\-------\0              Amy


If it wasn't for Aranha's personal agility he could've been in some major trouble. Aranha almost buys the feint though seeing it for what it really is, he doesn't commit to evasion of the palm strike and instead rocks backward as he drops into a crouch with a leg extended which in turn pulls him out of the way of the attempt to grab his arm.

With a quick spin he pulls just slightly out of Amy's kick range. He's about to give Amy exactly what she asked for in the form of a blue chi spider web flying at her. Whether it sticks or just impacts, he has no idea. But there's a plan behind its usage.

COMBATSYS: Amy dodges Aranha's Web Shot.

[      \\\\\\\\\\\\\\\\\\\\\\\\  < >  ////////////////////          ]
Aranha           0/-------/---====|=====--\-------\0              Amy


Ask, and ye shall receive. The proximity is something Amy had not banked on- but she follows her opponent's path with a quick eye, and is already moving to evade the projectile when it is launched. She notes the unusual formation with some interest as she passes it by, throwing herself to one side in a short leap that sees her perfectly placed to re-embark an offensive.

The youngest Templar says nothing as she throws herself forward in a quick dash, then dances off her feet into a powerful flying side kick, aiming to topple the agile fighter and buy herself time for a follow-up.

COMBATSYS: Aranha dodges Amy's Medium Kick.

[      \\\\\\\\\\\\\\\\\\\\\\\\  < >  ////////////////////          ]
Aranha           0/-------/---====|=====--\-------\0              Amy


Aranha's Web Shot impacts with the padded wall the energy bonding with the barrier before fading into non existence leaving a web imprint in its surface as the only evidence that it was even there before even that fades away.

Aranha has no time to pay attention to that since Amy leaps up and over the web as she goes to retaliate but while it didn't land, his web still did it's job. The moment it took for Amy to make her evasion gave Aranha time to prepare for his own. He suddenly drops into a back bridge under the flying side kick letting the Templar fly up and over him and then he pulls up into a handstand, snapping off a kick before dropping out of the handstand.

COMBATSYS: Amy blocks Aranha's Short Kick.

[      \\\\\\\\\\\\\\\\\\\\\\\\  < >  ///////////////////           ]
Aranha           0/-------/---====|======-\-------\0              Amy


A battle of gymnastics!

Aranha's flamboyant evasion is impressive, but while Amy was not prepared for the nature of it, she was prepared to see her strike land only against her own floating energies. Consequently, she leaves the air quickly, smoothly swinging her legs down and turning to deftly raise a forearm against her opponent's foot.

The impact cushioned, Amy pushes off with her right leg and launches herself toward Aranha, swivelling at the hip to gain torque for a dramatic rush /past/ him, her form flickering nearly from sight in the sudden flare in the surrounding mist. Her raised fist makes a quick arc through the air. With the thrust of her passage come a torrent of whipping tendrils, loops of the mist turned to lashing spikes that impact Aranha at high pace and volume.

They disperse on impact, moving once more to an eerie drift about the chamber.

COMBATSYS: Amy successfully hits Aranha with Stormwitch.

[          \\\\\\\\\\\\\\\\\\\\  < >  //////////////////            ]
Aranha           0/-------/=======|======-\-------\0              Amy


When Amy rushes past him Aranha barely has time to utter, "What the?" Even still he attempts to keep up with the attack. The Dancing Spider knowing that he's probably pressed his luck a bit too much goes to raise his hands to intercept the spikes but instead he finds himself impaled by the misty spikes sending him to the ground though upon striking him, dispersing.

He hops back up to his feet and then looks at all the mist with a bit of fascination before he begins dancing again. This time he keeps it simple. There's nothing intricate about the way he lashes out with a round house kick. "I seriously like your style. Has that whole eerie ghost-like, haunted mansion meets World Warrior, type feel to it."

COMBATSYS: Amy endures Aranha's Medium Kick.

[          \\\\\\\\\\\\\\\\\\\\  < >  ///////////////               ]
Aranha           0/-------/=======|=======\-------\1              Amy


Amy's recovery from her puppeteering assault is swift. She rises back into a ready stance smoothly, aside from a loosening flick of her hand. As Aranha looks around and pays her the dubious compliment, she takes a moment to tap her feet and roll her shoulders. She's not always so mobile, but heavy energy runs through everything she does.

The Spider is well into his dance by this point, and with little room to evade further and a slightly weakened arm, she chooses to roll with the strike. There's quite a snap to it, and as she steps around the impact, which falls mostly upon her shoulders, she uses the momentum to channel power into a long thrust of her arm. The thrust carries a palmstrike, simple enough, designed to drive Aranha backward...

Though it carries little real weight, the blow is really another feint to buy space for the real attack. Chambered before her stomach, the other hand is tensed and shaking. This causes a distubing reaction in the surrounding mist, which begins to enter a spiral, a whirlwind of the stuff soaring in to the central point of Amy's palm.

That palm will carry a thunderous strike to the chest, thrust out at the moment she sees Aranha falter to bring the full crushing weight of her energy thundering into his very soul.

COMBATSYS: Amy successfully hits Aranha with Trembling Palm.

[               \\\\\\\\\\\\\\\  < >  //////////////                ]
Aranha           1/-----==/=======|=======\=------\1              Amy


The chi buffets hard, and fast. Amy's tightly tensed palm drills waves of the energy deep into Aranha's body. The point she strikes is well intentioned; a point through which she can channel the mist, projecting seeking tendrils through to key points and then hardening the vapourous chi, damaging at the most crucial cores.

When the attack finally ends, it is with a fierce yell from the Templar as the last explosion of pain will wrack Aranha, leaving him more damaged and weary. With the finale intense enough to blast him several feet away from Amy, it buys her time to recover, gasping and flexing the fingers on her striking hand.

Aranha normally would prefer getting out of the way of something like this but he can absolutely see even before the first palm strike is landed he's not fast enough to get out of the way and so instead he does something that's uncharacteristic for him once one considers how the rest of the fight has gone. He stands there and takes it. But that initial palm strike sets him to stumbling, in perfect position for her to blast him away and what ever idea he had when he thought to take the impact with her mist energy.

Aranha finds himself flying back until his back is slammed into the wall. On impact the capoeirista lets a grunt from his lips before he peels himself off the wall wobbling for a bit and not attacking at this moment.

COMBATSYS: Aranha focuses on his next action.

[               \\\\\\\\\\\\\\\  < >  //////////////                ]
Aranha           1/-----==/=======|=======\=------\1              Amy


Amy recovers her composition quickly enough, lowering her hand with a final whirl of her wrist. The energy used in her attack has gathered in clumps after being so violently forced against itself, but slowly it will move to cloud vision in the next few moments. It's seeming mistress does not hang around, moving to capitalise on Aranha's hesitation by continuing with the rhythm she has gained.

Sprinting the first few yards toward her opponent, the youngest Templar leaps toward him -- spreading her limbs in the air as if to come down in a grapple. If he accepts it, she will, but in either case the aim is to distract him from her ready legs, which will spring forward to kick him in the flank.

This allows her hands to receive purchase, at which point the woman will twist and fling Aranha head over heels, releasing her grasp so that she can land in a gymnast's tumble while he is forced to an unsteady impact.

COMBATSYS: Aranha counters Quick Throw from Amy with Malicia EX.

[               \\\\\\\\\\\\\\\  < >  ////////                      ]
Aranha           0/-------/--=====|=======\=====--\1              Amy


And as quickly as that rhythm can be built it can be broken just as quickly. When Amy goes leaping up into the air with limbs wide open. Aranha has something in store for her. Distraction or not, Aranha uses that part of the attack against her thrusting a glowing palm in her face just as she comes down. When throws that kick he slips out of the way of it with a hop and a spin causing it to find nothing but air as he draws back his hand to drop to the ground with his hand adding to stability as he whips a glowing heel right into the Templar's rib cage.

Aranha uses the momentum from his kick to spin himself into a standing position. With a playful smile on his face, he begins to dance again but this time it's while he's taking a moment to change songs on his sunglasses.

It's without warning that Amy is given a real tuition in the capoeirista's use of energy. Flashy projectiles aside, it all comes to that crucial sharp point in battle, the sting in the fist, palm, or foot. Aranha's is textbook, and effective, slamming the young woman back against the floor. She rolls to one side and rights herself in a brisk twist while her opponent is moving in his own thumping rhythm.

Pausing only for a heartbeat, she is in motion as soon as breath and body allows, using the mist now once again thick in the air to pass through with as much vision obscurity as possible. As she gets near to striking distance, portions of the floating energy actually grow deeper and thicker, almost entirely covering her final lunge before a sharp flash of white lights the grey morass.

It is blinding and intended to buy Amy the moment she needs to come to rest before Aranha's opened guard, chambering another tightly coiled palm at her hip. This one is delivered with a screamed kiai, her voice shrill and clear through the scything hiss as she once more gathers a great mass of her energies to her hand.

If Aranha slips, he'll get a second taste... though this time feels slightly different.

COMBATSYS: Aranha blocks Amy's Hound of Avalon.

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Aranha           1/-------/=======|==-----\-------\0              Amy


As the mists build to obscure his vision, Aranha drops out of the ginga to a stance that looks almost like a horse stance with his wrists brought together. Of course after his wrists are brought together that the difference between the horse stance and his own are noticeable.

Aranha sways left and right, to and fro as though he was a reed bending in the wind. And that's when the first palm strike comes. He's ready for it and he catches the energized palm on his forearm before swaying to move his forearms into the way of the second palm-strike which sends him sliding deeper into the mist.

It's at this point that Aranha attempts to use her own mist against her once again taking advantage of skills once used as a cat burglar. The stealth, the agility, to attack in a way that may not be expected.

COMBATSYS: Amy interrupts Sky's the Limit from Aranha with Wyrm Waker.

[                          \\\\  < >  ////                          ]
Aranha           0/-------/-======|====---\-------\0              Amy


Using his skills as a traceur and ex-thief, Aranha climbs up on top of the barrier making not a single sound, the cover of the mist hiding him. He then suddenly launches himself up and off of it attempting to connect feet first with the Templar. With his vision obscured, he'd take anything he could get.

Few would attempt to fight the dragon in it's lair, using against Amy the dramatic energy projection that she has trained herself to use effectively. Her control over the mist is unlikely to be so powerful that she can easily turn the whole room to a solid mass of destructive chi- if that were possible, she would have done it mere moments ago. Aranha's ploy would and could pay off, then... were the knight not so focused and honed in her chosen environment, that the slightest movement into her space is heeded.

"There!" she gasps aloud, having kept her eyes closed and her hands almost clenched at her abdomen, fingers twitching with an outward sign of impatience. She's riled up, but in this situation it helps, her trigger reflexes tripping as soon as the Spider begins his crushing descent into her obscured form. It was well-aimed, but the whirling motion from her hands is better timed. Much like the throw she attempted earlier, but faster and less concerned with damage, this is a classic counter toss.

Taking the brunt of the impact still hurts Amy, but she pushes through it as she wrenches Aranha into an aerial spin. He barely moves for the first instant, whirling almost in place long enough for the Templar to arch her spine, windmilling her arms in a blur before casting them together at her abdomen once more.

It might be called a drum motion. And it is from both sides the ex-burglar will be pounded, as two huge swathes are ripped through the billowing mist, lightening in tone as they swoop in and harden on a vicious one-two impact with his spinning form. There's nowhere he can go from there, but down.

There's not many things more disorienting than being suspended in mid air while spinning against your will. Though Aranha quickly becomes familiar with something a bit more disorienting. Being smashed by two swathes of hardened mist energy while in the air spinning, is a significantly more disorienting.

To say the impact rocked him would be a major understatement. As a matter of fact he barely can pick himself off the ground. With a wobble similar to before, he then approaches Amy. "I have to admit that was an interesting response though if my attack was just a little more powerful, it might've ended the fight right there. Well the dance is almost over and I really had fun so let's finish this out with style."

And with that the capoeirista attempt slip his leg behind both of Amy's legs and then apply his elbow to her abdomen before suddenly popping his hip upward to throw her down on her back.

COMBATSYS: Amy dodges Aranha's Quick Throw.

[                          \\\\  < >  ////                          ]
Aranha           0/-------/-======|====---\-------\0              Amy


As all that force leaves her body, Amy is forced to stumble. Her injuries complain a little, but is primarily the exertion of this fight that dims her grace. Her vision is more easily distorted now - the chance she might jump at shadows even in her own mist is increased exponentially. Aranha's approach is mercifully predictable however, his own tiredness not currently as obvious as her own.

She is not one to slacken at a critical moment, however. When his leg slides between her own, effectively stopping her in her tracks, her lips curl up at the edges. "I had fun too," she admits, already bending like a reed with the predicted direction of momentum. She flings out her arms as she starts to fall very much with her will, twisting nimbly in the air to flip a full one eighty turn.

At the apex, one arm lowers but the other lashes to the side in a grasp at the air near Amy's breast. Mist leaks through her fingers, but some seems to cling, and as she hastens her fall with a kick of her legs, the Templar wrenches the raised hand into a vicious hook, aerially unloading a lashing charge of mist energy into her opponent. "We'll have to talk more sometime!"

COMBATSYS: Amy successfully hits Aranha with Katzbalger.

[                            \\  < >  ///                           ]
Aranha           0/-------/=======|====---\-------\0              Amy


Aranha was too fatigued on his end to avoid the attack in spite of his best efforts and the lash of energy is all that it takes to put the cap on him but he still has one thing going for him. The momentum of slash can be used in his own final gasp.

So he spins with it before lashing out with a glowing roundhouse and following up with a spinning jumpkick also engulfed with chi before finishing with a final chi-enhanced back flip kick. While he normally would land on his feet he just doesn't have the energy to do so this time and lands flat on his face before rolling on to his back. "We'll exchange digits and perhaps we can meet up, or something."

He doesn't make any attempt to say anything else. Drawing in air requires too much effort right now.

COMBATSYS: Aranha can no longer fight.

[                           \\\  <
Amy              0/-------/--=====|


COMBATSYS: Amy dodges Aranha's Aggressive Dance EX.

[                           \\\  <
Amy              0/-------/--=====|


Though operating on tenuous energy reserves, with a body gasping for release Amy is able to keep moving at the critical moment. She is still airborne from her finishing blow when the first kick flies in, but she is scant whiskers from the ground. It seems an age, that passage of foot to floor, the single movement on which all others hinge.

Success comes in the nick of time, gravity and the Templar doing beautiful work in time for the darkly clad woman to dive to one side, spinning around to avoid the kick so as it passes within inches of her face. It's a breathtaking moment, only enhanced as the second strike closes. The leaping kick is evaded with an arched back, Amy's arms flailing to either side in order to maintain balance and provide her the momentum to fly into action on the recovery.

It works, and for Aranha's flip, she is ready, leaping clean off the ground /with him/ only to slap a palm to his trailing foot. Before the other can forcefully hammer this match into a tie, she is up and over the Spider, landing behind him with surprising grace. Not a moment later, she drops to one knee with a gasp. "Excellent match," she murmurs, with some passion through the drowsy haze of pain and exhaustion. Slowly she pushes herself to her feet, and looks down at her former opponent.

"Sure," she responds, somewhat cautiously, after a pause. She seems to treat this as an odd request, though it could just be simple tiredness confounding her. "I don't have a number now but I've booked into a hotel down the road. I'll get their number and leave it at front desk, here." Pausing again, before she smiles, the Templar maiden adds, "I'm fairly sure I can swap war stories with you without breaking some sort of code."

Yes, it's quite an odd thing to say. Regardless, after listening to what Aranha might say in return she turns, and begins to gather up her jacket and towel so she can take a much needed refresher. She's hurting bad, and trying not to show it. Her fellow fighters in this world are proving stronger than she'd imagined.

COMBATSYS: Amy takes no action.

[                           \\\  <
Amy              0/-------/--=====|


COMBATSYS: Amy has ended the fight here.

Log created on 09:06:39 06/30/2008 by Aranha, and last modified on 12:30:25 07/01/2008.