Description: At Sound Beach, the Silent Assassin finally comes up against the sSteamroller Girl in a surprisingly close match. (Winner: Makoto)
Even in the early spring, Sound Beach is often crowded. People like it here for various reasons; it's too cold to swim, but there's still plenty of other things to do in the area.
Of course, when you get things like a League match going on, it becomes even more crowded. The particular location chosen is on the sand of the beach itself, in a cleared-off area of shore, still damp from waves. Makoto is already in it, doing warm-ups. She's gung-ho enough to get /everywhere/ early, and that includes to her matches. She may have done some showing off for the crowds, based on the broken bricks scattered around her side of the field, or maybe that /is/ part of her warmup; with Rindoukan sometimes it's hard to tell.
COMBATSYS: Makoto has started a fight here.
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Makoto 0/-------/-------|
While Aislinn often arrives early for her matches, today she is outdone by Makoto; by the time Aislinn arrives, in her most unbeach-like leather outfit, the Rindoukan artist has already been breaking blocks and boards and bricks... all very well and good but as a wise man once noted. Bricks... don't hit back. Aislinn could just make her way through the crowd, but that would be a pain; so she chooses a different method of entrance... crouching then leaping -over- the watching crowd, sailing well above them and landing precisely at her starting point.
This is somewhat startling to the announcer as he fumbles then calls out, "And it looks like both competitors have arrived! Very well, this is a Neo League match, Makoto, the Steamroller Girl, versus Aislinn, the Silent Assassin! Fighters ready? Then... _START_!" And like that, the fight is on--except that Aislinn doesn't seem to be inclined to attack... rather, Makoto being a new to her fighter, she chooses first... to observe.
COMBATSYS: Aislinn has joined the fight here.
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Aislinn 0/-------/-------|-------\-------\0 Makoto
COMBATSYS: Aislinn focuses on her next action.
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Aislinn 0/-------/-------|-------\-------\0 Makoto
They recognized her as a girl.
This is the best league fight of her life and it only /just started/.
Makoto punches the air a couple times as the match begins and then calms down slightly, standing very still in her usual stance, left hand raised and forward, right fist balled. She looks Aislinn over, consideringly, before deciding just to go for it and to hell with the consequences.
"Haah!" Makoto charges toward Aislinn recklessly, a flat-out dash straight at the other girl; her feet send up showers of sand behind her. When she's about ten feet away, she leaps, doing a forward flip in the air and extending one foot as she starts to come down; Makoto swings it around in a kick, trying to plant it on Aislinn's back as she leaps over the assassin and deliver a powerful, if awkward, blow with the full force of her body behind it.
COMBATSYS: Makoto successfully hits Aislinn with Tsurugi.
- Power hit! -
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Aislinn 0/-------/--=====|==-----\-------\0 Makoto
Powerful, indeed. Aislinn feels quite immediately why Makoto is known as the Steamroller Girl--she is quite literally piledriven into the sand, skidding hard for a few feet even in the clammy, wet sand. From the point of contact outward it feels as though she's been hammered with a sledgehammer... Makoto is certainly capable of producing powerful punches and kicks it seems.
Aislinn wasn't expecting that... and while her breath seized up and her conscious thought was locked for a moment, her instincts were moving without her; even as she plants into the ground power is surging from her palms, through the ground, and upwards at Makoto--in the form of a human-width -blade- of pure electrical chi, red at the edges and white-cored, spearing up at the Rindoukan karateka.
COMBATSYS: Makoto blocks Aislinn's Shining Edge.
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Aislinn 0/-------/--=====|====---\-------\0 Makoto
Having kicked off of Aislinn's back, Makoto lands reasonably well and spins around to face her opponent; she's not one of those fancy people who can fight people behind them as easily as people in front, and she'd rather keep her eyes on the opposition.
Unfortunately, what she sees is not something she likes. Energy blasts are one of her least favourite things to fight against; it's barely real fighting at all! She covers her face and torso with her arms in a defensive posture and braces herself, letting the energy wash over her but not launch her upward like she was worried about.
One of her feet brushes a broken brick as she braces, and Makoto has an idea come to mind; she hooks her toe through the hole in the brick, and kicks up and forward, straightening her toe as she does and sending the half brick flying through the air. It isn't exactly a particularly classy technique, but sometimes it's useful enough nonetheless.
COMBATSYS: Aislinn dodges Makoto's Thrown Object.
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Aislinn 0/-------/--=====|===----\-------\0 Makoto
Aislinn had been busy recovering even while the energy was surging up through the ground; she rises, twists, and smoothly tumbles to one side as the half-brick passes through right about where her head would be. A particularly effective manuever, though not one Aislinn could manage, being booted and all... but something to think about. Makoto clearly can think on her toes. But then.. so can Aislinn. She seeks to close the gap between herself and Makoto physically, and perhaps in terms of fight momentum as well, as she charges forward, leaping into the air then twisting, thrusting out her right foot in a powerful, horizontal flying kick that should be more than familiar to Makoto...
COMBATSYS: Aislinn successfully hits Makoto with Medium Kick.
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Aislinn 0/-------/--=====|======-\-------\0 Makoto
Makoto has seen this particular variety of flying kick more times than she cares to count...occasionally in a mirror.
Her fast backstep and twist to the side is not quite fast enough to deal with the strike; it hits her solidly in the chest, enough to drive her back a few steps but not, thankfully, enough to crack a rib. Makoto deals with the proximity by going for the grab; her hands snap out, one a feinted punch at Aislinn's torso and one the real attack...which is aimed for her throat.
If Makoto hits, she literally hefts Aislinn off the ground, holding her there with one hand with a grunt, and squeezing. She sets Aislinn down again afterwards, though; she may be strong, but there is a limit to how long she can one-hand people! This keeps her uncomfortably close, and her free hand is still balled into a fist, ready to respond if Aislinn tries anything funny.
COMBATSYS: Aislinn blocks Makoto's Karakusa.
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Aislinn 0/-------/=======|=======\-------\0 Makoto
Aislinn almost reacts to the feint; there's the faintest tremor of motion downwards in her hands, after she lands her kick and sets her feet back down... and although she can't do much about Makoto grabbing her throat she -can- toughen herself, stiffening the muscles of her neck and throat and preventing the full amount of crushing being done. Most would be choking; Aislinn, though she has a very red handprint around her neck, breathes harshly and irregularly but isn't having troubles otherwise.
However, she does choose to back away from Makoto at this point; she backflips a couple times to clear some room then settles into a deep stance, her arms up, chi surging through her body invisibly and collecting. Aislinn is no karate master but she has learned a trick or two...
COMBATSYS: Aislinn gathers her will.
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Aislinn 1/----===/=======|=======\-------\0 Makoto
Not all karate masters can do that, either! Makoto still lacks the focus to prepare herself like that in the middle of a fight. Watching for an opening is about the best she can do.
Makoto seems unwilling to give up her proximity. She follows Aislinn with her rather strange forward walk, one leg crossing in front of the other as she keeps her left side forward at all times. When she starts to focus - well, that's when Makoto goes for her opening. "Haa!" she yells, bringing her right hand up and over in a massive (and rather obvious) forward chop; the momentum brings her almost all the way to the ground with that hand, and she rises up from the crouching position it puts her in.
COMBATSYS: Aislinn blocks Makoto's Oroshi.
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Aislinn 1/-======/=======|=======\-------\0 Makoto
An almost textbook chop--probably the same kind that Makoto was using on those poor bricks, even. Aislinn doesn't close her eyes at all during her focusing manuever--that would be stupid. So she sees that incoming chop and simply crosses her forearms, taking the massive impact and letting it push her back a step or two; it's no interruption to what she was after.
That done, the Silent Assassin once again lashes out; her stance shifts to a pure boxing stance, and she leans forward as she fires off a quick left jab at Makoto's chin, setup for the long right straight--a classic punching one-two combo, right? Except most punchers don't have an aura of red-white electricity surrounding their fists and causing snapping, crackling sounds and afterimage streaks of light.
COMBATSYS: Makoto dodges Aislinn's Medium Punch.
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Aislinn 1/-======/=======|=======\-------\0 Makoto
This, despite the obvious chi effects, does not fall into Makoto's 'not really fighting' definition. She's punching, that counts!
Despite the electric effects, Makoto treats it exactly like anyone else's punch, ducking low under it and coming up with her arms wide. THis is where training with Haggar, however briefly, pays off: she tries to grapple Aislinn around the midsection and throw her backwards, over her own shoulder, something that Makoto is certainly strong enough to do - /if/ she can get her hands on Aislinn properly.
COMBATSYS: Aislinn counters Medium Throw from Makoto with Banishing Hammer.
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Aislinn 0/-------/---====|=======\===----\1 Makoto
If. Aislinn draws back as she feels and sees Makoto slipping out of the way of the punches; the half-step back she takes is just enough time for her to prepare. Suddenly the lightning on her hands dies out and she is stepping back once more, her fists shooting out to knock down Makoto's arms--then snapping up to grab Makoto's head.
What follows next would make said Haggar proud; Aislinn snaps her head forward, and bony forehead plate meets Makoto's face, once, twice, three times in succession, before Aislinn releases Makoto's head, with a small push--a push aided by the final part of the puzzle, Aislinn stepping forward and snapping a right knee into Makoto's gut then completing her twist and snapping her booted right foot into the same space, hammering it twice in succession and possibly knocking Makoto back or off her feet.
The headbutts alone are more than reasonably effective, sending Makoto reeling; the rest of it is just icing on the cake, and the last kick sends her flying backwards to land in the sand, digging a shallow furrow as she slides along it.
It takes Makoto several moments to stand up after that, and she looks impressed, if grudgingly so. "You're not a half-bad fighter!" she says, brightly. "I thought they'd put me against someone who wasn't very good again." She takes a moment, though, to catch her breath and recover, shaking off the last bits of dizziness.
COMBATSYS: Makoto gains composure.
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Aislinn 0/-------/---====|=======\==-----\1 Makoto
If Makoto is hoping for conversation she'll be seriously disappointed; Aislinn is taciturn under the -best- of circumstances. However... she cannot deny Makoto's power. It was a mighty strike that began this battle and even the blocked strikes are hurting. So... Aislinn merely nods, about as vocal as she'll get in most situations... and she'll give Makoto that time she needs.
Because, see... she needs it, too. Various aches on her body have been pulsing and pounding ever since that first strike and it's only now that the Silent Assassin can take a moment to reassess.
COMBATSYS: Aislinn gains composure.
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Aislinn 0/-------/----===|=======\==-----\1 Makoto
Now they're both staring at each other.
Makoto blinks first, and also acts first; she charges (does she ever move any other way?) to close the distance between them, dashing forward in short bursts before sliding low; she delivers a quick kick with the very tip of her foot as she slides to a halt, transferring the last bit of her momentum over to Aislinn's shin.
Ideally, anyway.
COMBATSYS: Aislinn endures Makoto's Light Kick.
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Aislinn 0/-------/--=====|=======\==-----\1 Makoto
Makoto blinks first, and acts first... but it doesn't seem as if Aislinn has any intention of moving. Not, that is, until Makoto's toes are impacting her shin. They hit, for sure; Aislinn feels it in her leg, as it begins to give way. But the momentum is being redirected... Aislinn isn't going down, she's lunging forward, towards her right, aiming to put her left arm around Makoto's neck and bulldog drop her right down to the sand.
And if she makes contact, Makoto will get a shocking surprise... although after the dodged one-two, perhaps not as much of a surprise... though still shockful.
COMBATSYS: Aislinn successfully hits Makoto with Quick Throw.
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Aislinn 0/-------/--=====|=======\=====--\1 Makoto
Makoto is plowed into the sand again; she starts to get up, but the shock blasts her back downward, sending sand flying in all directions as she hits it even harder.
From her position under Aislinn, Makoto grips her shoulders and tries to simply force Aislinn over by raw strength, ending so that Makoto is on top rather than Aislinn. It's not exactly legit wrestling, but Makoto isn't exactly a wrestler, so it works out.
If she manages it, she delivers a rather solid punch to the gut as she rises, with a loud "Haa!". Her scarf flutters out behind her.
COMBATSYS: Makoto successfully hits Aislinn with Araiso.
- Power hit! -
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Aislinn 1/-----==/=======|>>>>>>>\>>>>>>>\2 Makoto
It's just been confirmed folks. Makoto hits -hard-. Aislinn can't help the gasp of pain that comes from her mouth--nor the gout of blood-flecked spittle. As fast as she can she rolls away from Makoto, heaving with a terrible need to breathe and terrible pain from doing so. My god. It's with a powerful effort she rises to her feet; the pain reflected in her eyes turning to determination. Her fists come out low and to either side... and then hissing blades of electrical chi spring out. Aislinn lunges forward, rather acrobatically, slashing outwards in wide arcs as she advances on Makoto--the blades switching and hissing as she slashes outwards... once, twice, three times in succession.
COMBATSYS: Aislinn successfully hits Makoto with Burst Rondo.
Glancing Blow
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Aislinn 1/----===/=======|>>>>>>>\>>>>>>>\2 Makoto
Makoto is very strong; that's what every report about her and most of the people who have fought her before have said. There's a reason she's called the Steamroller Girl.
That name says nothing about dodging. Makoto isn't very good at it; even when she tries, she often doesn't do very well. Such as right now. The arcs aren't moving that quickly, she thinks, she should be able to get out of the way - but thinking it is one thing, and doing it is something else entirely. One of the blades catches her anyway despite her attempts at evasion, and she grits her teeth and takes it...
...and charges forward. If there was a fourth slash she would probably be unconcious now; as is, she manages to get up to Aislinn, right arm moving forward in yet another one of her gut punches. She follows this up with a trio of rapid strikes towards Aislinn's midsection, and then the trademark upward slam, hard enough to make her own scarf flutter on the breeze.
"SEICHUUSEN GODANZUKI!"
COMBATSYS: Aislinn fails to counter Seichuusen Godanzuki from Makoto with Banishing Hammer.
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Makoto 0/-------/---====|
COMBATSYS: Aislinn can no longer fight.
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Makoto 0/-------/---====|
My god. My GOD. This is the sort of power that Aislinn aspires to--and it's clear just how far she has to go in order to reach it. She attempts to intercept that fist but it's just too fast--and she's too tired and beaten... and now more so. Each strike lands solidly and the last punch is enough to shatter her jaw--not that she knows because she's already out after the triple-strike. Aislinn is sent up about twenty feet in the air and lands well after the winner's been announced: Makoto. Medics immediately rush in to tend to the unconscious Aislinn; she will be eating soft foods for a while... or at least until NESTS can stimulate regrowth.
Makoto stops holding her pose after about five seconds, lowering her fist. She's breathing hard; there is no way Makoto could keep up that pace for much longer.
Fortunately, she does not have to. She tightens the belt of her gi, which is a cover for continuing to recover, and then walks over to Aislinn. She hadn't really meant to knock her out that hard...but there are medics, and it isn't as if she can do any more than they can. "Sorry 'bout that," she apologizes.
No answer. After all, Aislinn is out like a light. But she'll want a rematch... someday.
Log created by Aislinn, and last modified on 21:01:43 03/19/2007.