Fightfest 2023 - Round 1: Sayuri vs Sarah

[Toggle Names]

Description: In a match fraught with controversy, DJ Supernova steps in to take the place of an unwilling Amber Riley against Nurse Sayuri, building up to a shocking finale.

Between the matches of the day, after the fight between Djamila and Ichika but before the scheduled bout between Amber and Sayuri, the commentators come on to make an unscheduled broadcast.

"Folks, we have an announcement to make. It appears that Amber Riley has withdrawn from her match with Nurse Sayuri. Miss Riley is a suffer of trypanophobia. As this is a voluntary withdrawal, Amber has been removed from the competition," Tom says.

"And it's a real shame, too. This was one match I was lookin' forward to," Lou replies. "But don't worry, ladies, gents, and friends beyond! We have a substitute."

"Yes, indeed!"

The hype video for Sarah, AKA DJ Supernova, starts to play on the screen as Tom and Lou continue speaking.

"This gal's the first capoeirista in the NFG, and you know what that means - she knows how to kick it!" Lou announces.

"I know that's a trait you admire in a woman, Lou," Tom remarks.

"I admire martial prowess in all its forms," Lou contests Tom's assertion. "Just especially so in the female form."

"Right. Well, why don't we let her introduce herself, and we can get things underway?" Tom suggests as the mall's outdoor fighting stage steadily draws in more and more audience members to watch the fight to come.

"Yo yo yo, what is up?" Sarah says with a smile on her face. "This is DJ Supernova, and it's great to see each and every one of you here!" The girl does a twirl as she gets into the ginga stance, but stands still instead of moving from side to side as usual. "Ever since I took up Capoeira, I've realized that it was my missing link in my life, and now that I've found my calling, it's great to show it all to everyone!" The blonde-haired disk jockey adjusts the visor on her cap before continuing.

"This is my first chance being out on an open circuit like this, and I'm really looking forward to doing this. I hope you all enjoy this show!" With that, Sarah puts her hands on her hips and gives a wink and a smile.

The crowd gives a cheer for DJ Supernova, excited to see that another dynamic young fighter will make her debut in the cheerleader's place.

It's a little later in the day by now, and shadows seem to grow longer as the sun edges toward the Southtown skyline. As technicians move back and forth around the stage, a figure suddenly seems to emerge from amongst them, an unusually pale woman dressed in a white skirt and blouse-style nurse's uniform, a hat with a red cross perched atop her jet black hair, pulled into a bun. A tic of some kind causes her to twitch every now and then as she saunters up onto the stage, a Mona Lisa smile worn like plastic on her cherry-red lips. Her eyes are closed as she steps into the sunlight.

"Konichi wa," the nurse says as she raises her hand up to her nostrils, inhaling slowly. Something red rests on the top of her finger, and her smile intensifies as she opens her eyes, revealing jewel-like ruby orbs.

"I hope you aren't afraid of needles too."

She pulls a syringe from the breast pocket of her shirt, twirling it between two fingers as her expression remains placid and pleasant.

COMBATSYS: Sayuri has started a fight here.

[\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  <
Sayuri           0/-------/-======|

COMBATSYS: Sarah has joined the fight here.

[\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  < >  //////////////////////////////]
Sayuri           0/-------/-======|-------\-------\0            Sarah

Unlike Sayuri, who takes her time coming onto the stage, Sarah decides to show off her usual style of moving around. She does a quick rall run on a nearby object before leaping up and landing with a rolling somersault before quickly springing up into a standing position. Most notable is how she manages to do this while she's completely barefoot! The disk jockey does a twirl before taking off her hat and adjusting her hair, although it seems more like a move done for effect than actually fixing her hair. She then puts her baseball cap back on and proceeds to do some light jumping and twisting to warm up.

When Sayuri makes her way onto the stage, Sarah seems to have a look of intrigue on her face as she notices how unique her opponent is. It appears she's a nurse, but not just any nurse it seems, as apparently this nurse likes to fight with syringes. Is Sarah afraid? Not in the least bit!

"I'm not afraid of needles," Sarah says with a shake of her head. "Those things are nothing to worry about!" She rolls her arms around before getting into the ginga, moving from side to side as she prepares to begin the fight. "You're quite the unique opponent, and I look forward to taking you on while giving everyone here a show to remember!" With that, she looks around and claps her hands a few times. "Here we go! Let's get this party started!"

When the official gives the signal to begin, Sarah slowly approaches, maintaining her ginga carefully. When she's close enough to Sayuri, she attempts to start things off with a simple spinning kick with a slight hop for effect. It's nothing special, just sarah's way of getting things started.

COMBATSYS: Sayuri blocks Sarah's Light Kick.

[ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\  < >  //////////////////////////////]
Sayuri           0/-------/-======|-------\-------\0            Sarah

The nurse doesn't seem to take on any particular fighting stance - she simply stands with her legs slightly apart, hands lowered to her side, the needle returned to its hiding place.

"I wonder what type you are," the bleach-white Japanese woman muses aloud, her head cocking to one side as she stares unblinking at Sarah.

When the DJ comes off with a capoeira kick, Sayuri suddenly raises an arm up to catch it at the last moment, the impact pushing her back along the ring floor on her slip-on shoes.

"Patient's vital signs are strong. Very good," she says in a sinisterly pleasant voice, running her tongue across her teeth. "Let's see some more. Get that blood flowing," she encourages Sarah as she holds her left hand low at her side, pulling on a white latex glove and flexing her fingers one at a time.

COMBATSYS: Sayuri focuses on her next action.

[ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\  < >  //////////////////////////////]
Sayuri           0/-------/-======|-------\-------\0            Sarah

Sayuri is wearing slip-on shoes. Interesting choice for a fight. But to each their own, right?

Sarah returns to the ginga, maintaining a steady motion as she watches Sayuri carefully, seeing what she's up to. "Well, I wasn't expecting something like this!" She comments. "Kind of reminds me of the artwork to a CD I saw a while back." With a shrug, Sarah decides to stop musing and keep going.

"You don't think my blood isn't already flowing?" Sarah asks. "Oh, let me tell you something, I'm all warmed up and ready to rock and roll!" The disk jockey moves around a little, keeping an eye on Sayuri to see what she might do next. When it seems Sayuri is more interested in putting on gloves, Sarah decides to take the initiative.

Dropping into a handstand, Sarah pushes off and flies in a spinning manner at the nurse, her arms pulled against her body and her legs side by side. "Here I come! Look out!"

COMBATSYS: Sayuri fails to counter Spinning Missile Strike from Sarah with Spinal Tap.

[       \\\\\\\\\\\\\\\\\\\\\\\  < >  ///////////////////////////// ]
Sayuri           0/-------/=======|=------\-------\0            Sarah

As Sarah waits for Sayuri to take action, the nurse pulls on a second white glove, draw it tight over her fingertips.

"Oh, that's good to hear," she comments as Sarah says that she's all warmed up. "I'm sure it will really be flowing by the time that we're through with this appointment."

When the DJ springs forward flies in like a missile, Sayuri suddenly springs to animation, aiming a sweeping kick to try and knock Sarah out of the air, but the necessary speed is miscalculated, and the nurse is caught in the chest, knocking her flat on her spine. Her muscles seem stiff and slow to awaken as she rises slowly back up to her feet, tiny erratic convulsions pulling at her body like a marionette held by an invisible puppeteer, till she's finally upright.

"That's right. Work off that excess energy. I have plenty of... patients."

A strange, low chuckle rises from the woman's throat.

After landing her attack successfully, Sarah steps back slightly, getting into the ginga once again. "Well, if you're a martial artist, you gotta learn patience!" She comments, still smiling. "I have to say, you're quite the interesting one!" The disk jockey claps her hands a couple of times as if trying to get the crowd going. "This is gonna really be a fight to remember!"

Sarah watches carefully, watching to see what the nurse is planning next. "The party's just getting started, though, so don't hold anything back!" She smiles a little before attempting to slip in quickly and administer a simple takedown technique which mainly involves grabbing the nurse and tripping her up slightly.

COMBATSYS: Sayuri fails to interrupt Quick Throw from Sarah with Reflex Test.

[           \\\\\\\\\\\\\\\\\\\  < >  ///////////////////////////// ]
Sayuri           0/-------/-======|==-----\-------\0            Sarah

As Sarah closes in on her, Sayuri suddenly pulls what appears to be a small hammer from her person, brandishing it with a curious gleam in her eye. The DJ manages to grab hold of her, unbalancing the nurse and causing her to fall to the ground. Persisting even from her prone position, Sayuri swings her weapon for Sarah's knee, but narrowly misses. She lets out a hiss through nearly-clenched white teeth as she fails to find purchase, lurching back onto her feet and inhaling and exhaling deeply.

"Not feeling cooperative today, are we? Very well, I'm used to working with unruly subjects... I mean, patients."

Meanwhile, Sarah gets back into her ginga and looks at Sayuri. "Well, you're not having much luck with me it seems." She shakes her head before pausing. "Cooperation? Wait a minute, just what are you thinkin'?" Sarah raises an eyebrow. "Seems this nurse get-up ain't just for show," She mutters as she keeps an eye on Sayuri.

At the same time, Sarah is becoming quite curious about what Sayuri is truly capable of. Just what will she do if she manages to land an attack? Is she really planning on using medical tools as a fighting weapon?

"C'mon, why don't you give it your all?" Sarah says as she claps her hands a couple of times to try to motivate Sayuri. "I'm sure you've got more in you than that!"

COMBATSYS: Sarah focuses on her next action.

[           \\\\\\\\\\\\\\\\\\\  < >  ///////////////////////////// ]
Sayuri           0/-------/-======|==-----\-------\0            Sarah

"Mmm... hmmhmm..."

Sayuri smirks as Sarah insists that she give it her all, rolling her neck.

"It's true... everyone has more in them to give than they think."

She pulls a bag of red liquid from inside her uniform shirt, slightly crumpled from where a kick connected with it earlier. She raises it to her lips and sinks a canine into the plastic before tearing it animalistically open and tossing it to the ground. Spitting out the plastic caught in her teeth, she says, "Really, though... I think I'm just thirsty." She holds an arm down toward the bag, and the fluid starts flowing impossibly upward through the air as if spilling in reverse from her wrist, running along her white glove before sinking into her skin. Faint splotches of red can be seen on the glove in the wake of the strange trick. "There... I think I feel better now."

Now it's obvious Sayuri is not playing with a full deck.

From the nurse getup, to the medical tools usage, to the fact she's consuming blood to refresh herself... and the fact she's wearing dress shoes. (How does she keep from falling out of them?)

Nevertheless, Sarah doesn't back down from a good challenge. "All right, shall we continue this then?" She says while continuing to maintain her ginga. "It seems we've both got quite a few surprises under our belts, which I think makes things more interesting!" She laughs. "Too bad I'm not disk jockeying a costume party, I bet you'd be great there!"

Sarah steps to the side before moving back into the direct line of Sayuri. She claps her hands together twice, both of which start to glow with chi, then she thrusts forth a projectile that has the general shape of a large butterfly. One that's aimed right at Sayuri.

COMBATSYS: Sayuri successfully aids herself with Blood Transfusion.

[       \\\\\\\\\\\\\\\\\\\\\\\  < >  ////////////////////////////  ]
Sayuri           0/-------/-======|==-----\-------\0            Sarah

COMBATSYS: Sayuri blocks Sarah's Flash Butterfly.

[         \\\\\\\\\\\\\\\\\\\\\  < >  ////////////////////////////  ]
Sayuri           0/-------/-======|==-----\-------\0            Sarah

As the last of the blood seeps into her, the twitchiness and lethargy of her muscles seems to subside, at least for the moment. She sneers as Sarah claims that she would fit in well at a costume party. "Oh, it isn't a costume. Then again, a little theater enhances the flavour, doesn't it?"

She raises her white-gloved hands in front of her as the butterfly flies in her direction, a swirling red trail emerging from beneath her gloves and forming a circle in the air. The butterfly impacts with the red essence, dissipating against it as a shudder runs through Sayuri.

"It seems you've got quite the bag of tricks. Let me show you mine."

She handsprings backward to the end of the stage, bending over backward past the edge with a contortionist's fluidity to reach underneath. When she swings her body back upright, a literal white medical bag comes with it, held by a long leather strap in her hands. She leaps forward toward Sarah, swinging it violently overhead and attempting to slam it down on the DJ. "See?!"

COMBATSYS: Sayuri successfully hits Sarah with Crash Cart.

[          \\\\\\\\\\\\\\\\\\\\  < >  //////////////////////        ]
Sayuri           1/------=/=======|======-\-------\0            Sarah

"Oh yeah, I got quite a few tricks up my sleeves! In fact, part of the fun of a fight is seeing what your opponent is capable of!" Sarah says with a grin. "Every new fight brings something new to learn about!" She giggles a little, obviously enjoying this fight a little too much.

Perhaps a bit too much.

As Sayuri comes in, Sarah prepares to dodge, but she doesn't quite make it. The bag hits her, leaving Sarah dazed for a moment before she comes back to. "A bag of tricks... That's well played," Sarah says as she shakes off the dazed sensation she's got. "Seems we both have our unique eccentricities about ourselves."

Not one to rest on her laurels, Sarah slowly approaches Sayuri, trying to get close enough to launch her next attack. "But you don't want to let your guard down! This party has only just gotten started!" With that, Sarah spins a little as she leaps towards Sayuri, then does a sudden backwards flip, attempting to strike at least once with her foot as she does so.

COMBATSYS: Sarah successfully hits Sayuri with Flip It Good.

[               \\\\\\\\\\\\\\\  < >  /////////////////////         ]
Sayuri           1/------=/=======|=======\-------\1            Sarah

Seemingly anticipating an attack from Sarah's upper body, Sayuri is caught out by the sudden upward lashing of the parkour fighter's feet, penetrating her guard and colliding with her jaw. She staggers backward as her head snaps with a jolt. "Patient demonstrates good flexibility and motor coordination," Sayuri intones as she reaches up with both hands to crack her neck before straightening again. "Now, let's test the airways."

She suddenly lunges forward, reaching out to try and grab Sarah around the throat with an open choke hold.

"Are they feeling obstructed?"

COMBATSYS: Sarah fails to interrupt Choke Hold from Sayuri with Tornado Warning.
- Power fail! -

[              \\\\\\\\\\\\\\\\  < >  ////////////////              ]
Sayuri           1/-----==/=======|=======\==-----\1            Sarah

This is quite the interesting experience. Instead of fighting a standard martial artist, Sarah seems to be getting a checkup on stage!

"Indeed, you have to be quite flexible and have good motor skills to be good at Capoeira and parkour!" Sarah says with a smile, attempting to 'go along' with the whole thing. "I do a lot of stretching every day so I'm pretty flexible!"

But then she asks if she's feeling obstructed?

"No, I'm not feeling that obstructed," Sarah answers as she tries to drop onto the ground to deliver her signature attack, a sort of spinning kick.

Speed alone isn't always enough. There's also the issue of luck.

Sarah is caught and finds herself struggling to breathe. She gasps and finds her airway feeling a bit closed off. Finally she manages to break free before she passes out. "Whoa, now I don't think that's exactly supported by Hippocratic Oath," She comments.

There's a satisfied grin on Sayuri's face as her glove manages to wrap around her opponent's neck.

"How about now?" she asks, maintaining her grasp as long as she can before Sarah manages to struggle free.

"Oh, don't worry. I suspended that oath when I agreed to fight in this competition. Only reasonable, wouldn't you say?"

Having said as much, she attempts to grab hold of one of Sarah's arms at the elbow before the other fighter can get fully back to her feet and keep her trapped on the ground, wrenching the limb in an armbar.

COMBATSYS: Sayuri successfully hits Sarah with Grounding Throw.

[              \\\\\\\\\\\\\\\\  < >  //////////                    ]
Sayuri           1/--=====/=======|=======\======-\1            Sarah

"Suspending your oath?" Sarah asks, now frowning a little. "Then again, I suppose if you're going to take part in a fight, it doesn't apply."

Sarah tries to get back into the ginga as best as she can, but before she can fully get into it, she finds herself caught and taken down with an armbar. "Owww!"

Upon recovering from the initial shock, Sarah realizes she's a bit caught up. "Bloody hell, I wasn't expecting something like THIS to happen!" In desperation, she attempts to use her free arm to strike Sayuri and hopefully get free.

COMBATSYS: Sayuri counters Medium Punch from Sarah with Intensive Care.

[               \\\\\\\\\\\\\\\  < >  //                            ]
Sayuri           0/-------/=======|>>>>>>>\>>>>---\1            Sarah

Sayuri shifts her position as Sarah attempts to fend her off with a fist, dodging the hand that's striking toward her and relinquishing her grip on the other arm as she spins on her side on the floor until her legs land on either side of Sarah's head, capturing her head and neck between her thighs. She then rolls over sidelong, lifting Sarah off the ground and slamming her onto her front. Wheeling over on top of Sarah's back to pin her down, Sayuri leans and reaches into her 'bag of tricks,' pulling out a corrugated plastic tube with an air mask at the end. She forces the mask over Sarah's head, strapping it in place, then reaches back into the bag, giving something a twist. A sweet-smelling narcotic gas flows through the mask, invading the DJ's airways and threatening to induce lethargy, numbness and possibly unconsciousness or hallucination.

"Now, breathe deep and count backwards from ten," Sayuri instructs Sarah as the official supervising the match starts to frown slowly before speaking into his headset. Additional medical staff start to approach the side of the stage, standing by in case an intervention is needed.

"What's... happening... to me..."

This is totally unexpected for Sarah. She has no idea what she's supposed to be getting herself into here. One minute she's trying to break free from an armbar...

Now she's being prepped for surgery?

"Not... expecting this..." Usually optimistic and all that, Sarah finds herself unable to support herself fully. "Gotta keep going..." The girl doesn't count to ten, but she does breathe carefully, trying to get herself back into this.

COMBATSYS: Sarah gains composure.

[               \\\\\\\\\\\\\\\  < >  ///////                       ]
Sayuri           0/-------/=======|>>>>>>>\>>>>---\1            Sarah

While Sarah struggles with the mask, Sayuri takes the opportunity to crawl over to her medical bag and start fishing inside once more.

"Ah... here we go. Let's see how you respond to this!" she says with barely-concealed glee. Taking a pair of cords with pads at the end from inside the bag, she starts unreeling them toward Sarah steadily, easing back over on her knees and holding the pads aloft. "Clear!" She brings the pads down, attempting to plant them on Sarah's body before pressing a button to draw a surge from the device in her bag. If she succeeds, the DJ would be subjected to a violent electric shock.

The official starts to raise a whistle toward their lips hesitantly...

COMBATSYS: Sayuri successfully hits Sarah with Electro-Convulsive Therapy.

[                 \\\\\\\\\\\\\  < >  ///                           ]
Sayuri           1/-------/=======|>>>>>>>\>>>>>>-\1            Sarah

Now THAT was really uncalled for.

Electricity? Who does this woman think she is? Blanka?

Regardless, Sarah is really getting a shocking surprise here.

Somehow she gets back onto her feet and waits for the right moment, almost as if the electricity is keeping her going somehow.

"Not going... down that easily..." She suddenly performs a cartwheel, attempting to strike Sayuri with it. If she connects, she'll utilize her double spin-kick known as the Tornado Warning to bring Sayuri down a little before popping up with a chi-infused uppercut.

Either way, she's done after this.

COMBATSYS: Sarah can no longer fight.

[                 \\\\\\\\\\\\\  <
Sayuri           1/-------/=======|

COMBATSYS: Sayuri blocks Sarah's My Favorite Remix.

[                    \\\\\\\\\\  <
Sayuri           1/-------/=======|

The nurse is pushed away as Sarah surges to her feet. She raises a forearm to defend herself against the spinning kick combination from Sarah, sliding backward with the impact. Her other arm comes up to join the first in protecting her jaw from the chi-infused uppercut that follows. When Sarah slumps back down to earth, Sayuri smirks, pulling the hypodermic needle out of her chest pocket once more and pushing the plastic stopper all the way in to force the air out of it.

"Patient's pulse rate is dropping. Time to take a sample before it falls too low."

She starts sauntering slowly toward her fallen opponent, leaning down and carefully guiding the gleaming needle's point toward Sarah's arm...

Suddenly, a member of the NFG security team tackles Sayuri from behind, forcing a pair of handcuffs on her as another wrenches the needle away.

"Folks, I'm sorry you're having to see this - it looks like Nurse Sayuri is being disqualified for breaches of our health and safety code, as well as attempting to attack an incapacitated opponent," Tom's voice pipes in over the public announcement system. "That means that Sarah will be competing in the next round."

"Talk about controversial. That nitrous oxide is no laughing matter!" Lou replies.

"You mean laughing gas?" Tom remarks.

"It's less funny if you explain the joke," Lou answers glumly. "Anyway, it's kinda funny that a nurse gets eliminated over health and safety protocols, don't you think?"

"I suppose it is, Lou. I'm sure the officials are going to be reviewing Sayuri's part in the competition, if this is what we can expect from the nurse," Tom says.

"I was hopin' for 'Hello, nurse.' Instead we get Nurse Ratched," Lou comments.

"Disappointed, Lou?"

"Not necessarily."

COMBATSYS: Sayuri has ended the fight here.

Log created on 17:20:04 04/15/2023 by Sayuri, and last modified on 21:36:50 04/15/2023.