[CSYS] PREDICTABLE Update
An update to the Predictable mechanic.
CSYS Update: #1223 - PREDICTABLE UPDATE
Minor change to predictable as to the way it interacts with blocking.
In the initial implementation, a predictable projectile had the two following properties:
- Would never inflict a projectile penalty if blocked.
- Would give the target a to-hit bonus back if they blocked.
This ended up being more punishing for the projectile user than I intended since blocking is a fairly reliable reaction for most characters a lot of the time, which means they stood a good percentage chance at getting a to-hit bonus for blocking any projectile with so much as 1 stack of PREDICTABLE on it.
The new change is:
- The projectile penalty for blocking projectiles is now reduced by the predictable penalty rather than automatically negated. What this means is that:
If you block a projectile with no predictable stacks, you will gain a 10%
penalty like always.
If you block a projectile with 1 predictable stack, you will gain half
the normal proj penalty.
If you block a projectile with 2 stacks, you zero out the penalty but also
gain no to-hit.
If you block a projectile with 4 stacks, you gain 10% for blocking, instead
of the 20% you'd get for dodging.
So basically, blocking a projectile always results in a 10% worse to-hit situation than if you had dodged it.
This is effective immediately.
-GLaDOS