[CSYS] Reflect and Overdrives
Reflect's interactions with Capture and the Overdrive effects have been upgraded.
CSYS Update #1761 - REFLECT + Overdrives
The following issues have been fixed:
Successfully interrupting with a CAPTURE REFLECT against a melee attack
would still give you the Capture Failed reaction penalty for your next
turn.
Reflecting an opponent's projectile with Overdrives on it would often deny
your opponent the intended partial benefits of the Overdrive flags
on the projectile.
If your CHAIN Projectile was overcome by an opponent's projectile, you
would not get the 50% spent super refund you were supposed to.
REFLECT + OVERDRIVE FLAGS
REFLECT had some pretty inconsistent behaviors with Overdrive Effects.
A full pass was done on their interaction to make them work in a way that
should feel intuitive based on the mechanics of the Overdrive.
The following Overdrive Effects will get applied to the reflected
projectile, essentially turning the reflected projectile into an Overdrive
attack for you. This means you gain no immediate benefit from these flags
upon succeeding the reflect but will depending on the outcome of your
opponent's reaction against the reflected projectile:
IMPACT
ENFEEBLE
ASSAULT
VANGUARD
ENERGIZE
DRAIN
EXHAUST
Since CHAIN can't be used to interrupt, it has no interaction with REFLECT
under any conditions.
Note that when reflecting an opponent's projectile that has Overdrive
Effects on it, the Overdrive effects are ALWAYS removed from the reflected
projectile. This has always been the case and continues to be. You cannot
ever benefit from your opponent's Overdrive effects by reflecting their
projectile back at them.
Enjoy,
-GLaDOS