[CSYS] Reflect and Overdrives

Reflect's interactions with Capture and the Overdrive effects have been upgraded.

CSYS Update #1761 - REFLECT + Overdrives

GLaDOS
The following issues have been fixed: Successfully interrupting with a CAPTURE REFLECT against a melee attack would still give you the Capture Failed reaction penalty for your next turn. Reflecting an opponent's projectile with Overdrives on it would often deny your opponent the intended partial benefits of the Overdrive flags on the projectile. If your CHAIN Projectile was overcome by an opponent's projectile, you would not get the 50% spent super refund you were supposed to. REFLECT + OVERDRIVE FLAGS REFLECT had some pretty inconsistent behaviors with Overdrive Effects. A full pass was done on their interaction to make them work in a way that should feel intuitive based on the mechanics of the Overdrive. The following Overdrive Effects will get applied to the reflected projectile, essentially turning the reflected projectile into an Overdrive attack for you. This means you gain no immediate benefit from these flags upon succeeding the reflect but will depending on the outcome of your opponent's reaction against the reflected projectile: IMPACT ENFEEBLE ASSAULT VANGUARD ENERGIZE DRAIN EXHAUST Since CHAIN can't be used to interrupt, it has no interaction with REFLECT under any conditions. Note that when reflecting an opponent's projectile that has Overdrive Effects on it, the Overdrive effects are ALWAYS removed from the reflected projectile. This has always been the case and continues to be. You cannot ever benefit from your opponent's Overdrive effects by reflecting their projectile back at them. Enjoy, -GLaDOS