[CSYS] Overdrive tweaks and Mindset update

Tweaks to the Proficient, Impact, and Enfeeble effects. Also, a small buff (!) to Mindset characters.

CSYS Update #1739 - OVERDRIVE TWEAKS

GLaDOS
PROFICIENT - No longer works on MAXs - No longer gains 50% super for damage dealt. Anything that provides hitrate bonuses that stacks with every other mechanic in the game tends to be strong and PROFICIENT was proving problematic in that space, so these are two nerfs made to tone it down. Working on MAXs allowed you to have a standard speed SUPER that also refunded SUPER for damage dealt, which was an interesting edge case but not desired functionality. Refunding SUPER for damage dealt allowed you to create a powerful cycle of hammering someone with a PROFICIENT super then turning around and firing off another SUPER without too much build investment. This back to back aggression is possible even without PROFICIENT but PROFICIENT was making it a bit too optimal. Even with these two nerfs, the flag remains strong for its intended purpose of cheaper hitrate buffing, without the other edge cases it was enabling. IMPACT - The full debuff is now applied on Block rather than the half-debuff. Before, if the opponent blocked, IMPACT would apply 50% the debuff. However, the point of IMPACT has always been for it to imply a 'super powerful projectile-like impact', so blocking it shouldn't really mitigate it any more than taking the hit cleanly, just like with normal projectiles. In addition, this flag was determined to feel less effective than other OD flags, since its effects are 100% tied to landing the hit, even partially, whereas most other ODs still did something even on clean misses. This buff is intended to make it hold up a bit better against other options. ENFEEBLE - The full debuff is now applied on Block rather than the half-debuff. Pretty much all the same reasons listed under IMPACT. That's it for now. Enjoy. -GLaDOS

CSYS Update #1741 - MINDSET

GLaDOS
The following changes are now live. MINDSET - Baseline MINDSET now has access to [1] use of MINDSET/SHIFT per fight. - SIG MINDSET (SHIFT) now has access to [1] use of MINDSET/TRANSFORM per fight. Baseline MINDSET is pretty unwieldy to use as a turn-ending action. You could get around this by making it your Signature Ability to pick up MINDSET/SHIFT, but many MINDSET concepts only lend themselves to one mode switch per fight, so this is a high cost investment for something that you'll only use once and isn't anywhere near as strong as other 1-use Signature Abilities like ESCAPE, BULWARK, or FORTIFY. So we are now granting baseline MINDSET access to MINDSET/SHIFT for a once per fight easier access to a mode swap. It still work as it always has, requiring an Active Ability use and not taking effect until you complete your turn. SIG MINDSET continues to have unlimited access to MINDSET/SHIFT as before. In addition, it now has access to a new command called MINDSET/TRANSFORM once per fight to allow even greater ability to tap into the strengths of your two modes. MINDSET/TRANSFORM is a Free Action that takes effect immediately, allowing you to instantly change mindsets even before reacting to your incoming attack queue. Enjoy, if you have multiple personalities. Otherwise, don't. -GLaDOS