[CSYS] Combat updates for July 2018
Updates to DM/Blaze, Adaptable, Steadfast, the +ES active ability, and Control ranks C through A.
CSYS Update #1521 - CONTROL Buff and Balance Tweaks
The following changes have been made:
DM/BLAZE
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- No longer allows super/reserve gain for successful Manipulations while
active.
The fact that DM/Blaze did this at all was a bug and not the intended design.
ADAPTABLE
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- The grazing hit range for failed dodges and blocks now grows at [12]%,
down from [20]%.
- This mechanic can only trigger once per fight.
Since Block Damage and Grazing Hit damage is not that far apart, ADAPTABLE was creating a situation where those with it were strongly encouraged to just spam dodge once they failed one reaction, because their DODGE + Grazing Hit chance would likely be not all that far off from their BLOCK percentage. This encouragement only got worse the more stacks you built up.
Now that it grows at 12% instead of 20%, it takes more failed reactions before spamming dodge is flat out the better option over blocking. And now that it only triggers once/fight, it can't be a fight-long cycle of accruing ADAPTABLE stacks then spamming dodges until you get grazed. Considering a grazing hit shaves off roughly 45% of an attack's damage, getting 1 grazing hit per fight is still a lot of health saved as far as traits go, which means ADAPTABLE is still a competative pick even with these nerfs.
STEADFAST
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- Every time the STEADFAST tick stack resets due to hitting 0 Block Penalty,
the amount of Block Penalty the ticks refund is reduced by [1].
This means that you start with each tick restoring [4] Block Penalty. If you reset your block penalty to [0] and cause the Steadfast ticks to restart at [3], they now restore [3] Block Penalty per tick. This continues down to [0], whereupon Steadfast no longer restores Block Penalty.
The purpose of this change is to reduce the overall Block Penalty you can recover over the course of a fight via Steadfast without nerfing the up front Block Penalty reduction of the first [3] ticks at [4]% each.
Even with this nerf, STEADFAST remains a competitive pick, but its overall impact per fight is now lowered. Note that the decay kicks in anytime the stack resets, whether or not you already used all [3] ticks.
So if you regain 2 ticks of Block Penalty at [4]% and hit [0]% Block Penalty remaining, the ticks reset to [3] and drop down to [3]% per tick. And so on.
+ES
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- +ES no longer gives a +[25]% bonus to super gain for damage dealt.
This is just a balancing factor. Overall all, BURST is delivering enough bang for the buck with its mechanics without the need for this bonus super gain. The bonus super gain did make some sense before we buffed the damage of +ES to be competitive with SMASH, but now that it is the same damage bonus as SMASH, the bonus to super gain is no longer necessary to make +ES appealing.
CONTROL
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CONTROL now has the following new mechanics:
- C RANK = Gain access to ad hoc the CAPTURE flag.
- B RANK = Gain access to ad hoc the SHIFT flag.
- A RANK = Gain access to ad hoc the DASH flag.
As attack lists have generally gotten longer and the reliance on normals has waned over time, the overall utility of CONTROL has slipped a lot from years past. This buff is intended to add even greater versatility to CONTROL by letting you ad hoc the above strong utility flags.
The following rules apply:
You cannot apply SHIFT or DASH to projectiles.
You cannot apply SHIFT to CAPTURE or visa versa.
You cannot apply DASH to CAPTURE or visa versa.
You CAN apply CAPTURE to PROJECTILES, but it causes them to lose their
PROJECTILE debuff mechanic.
You CAN apply SHIFT and DASH to the same attack. Doing so will grant you
the benefits and drawbacks of both SHIFT and DASH simultaneously and
will cause you to gain [4] PREDICTABLE stacks instead of [2].
As always, you are responsible for only applying Ad Hoc flags that you can justify with your pose. Don't pose a dash if the entire pose is how you are disengaging, for example.
Some of these changes required fairly significant refactoring of some legacy code, so it's possible there will be some unexpected 'features' as a result. Make sure to let me know if you see anything strange, especially when using CONTROL.
Enjoy! If you know what's good for you.
-GLaDOS