Random Nonsense - Training Stage - Faito!

Description: OOC FIGHT - Training Stage of Dreams..?!



Training Stage.
The entire area looks like the inside of a computer, as imagined in the 1980's. The ground, the walls, the ceiling, are all a grid of green lines. Between them? Nothing. There doesn't seem to be any doors or other forms of ways in or out of this place. Seriously, it's a completely inclosed space. So that makes it even more shocking that there should be people here. Like a philosophical question, how did they get here, were they always here? How does time affect this place? What air do they breath. . Ect.
From one side of the screen a scooter riding witch comes crashing in, the aforementioned bike dropping her off, before continuing off to the opposite side of the screen. Picking herself up, the witch seems momentarily dizzy before straightening her hat and hefting her broom to a ready position, facing the opposite direction with a biig grin before the camera pans to. . .

The grid-lined room makes for an excellent beatdown area, especially as its space is infinite. There are no real walls or ceilings, just an infinite space of green and black lines. Of course, the witch isn't alone in her travels through cyberspace!

Ken Master's steps onto the stage, adjusting his gloves one last time. "All right! Let's get this show on the road!" The one liners are cheesy, as is most of his in-game dialogue.

Round One
Fight!

Even as the words flash on the screen, which the witch seems unaware of, there is, well an important side note. The custom settings of this match. Infinite time and only one round to win. This is of course obvious by the win markers below both names indicate that there is only one win needed to take home this match. Already Naerose is in her fighting stance, a loop of just a few sprites it seems of her beckoning with one hand and holding her broom with the other. Were she left alone, she would continue this motion forever. But as though someone somewhere moved their hand on a directional stick, she starts moving toward Ken, stopping, moving, stopping. It's rather jerky, not very fluid. Then when she gets near, she sort of stats to crouch before doing a special move, holding out her palm and saying
'End Creation'. The same thing she says everytime, before a rangeless blast appears.

COMBATSYS: Ken effortlessly dodges Naerose's End Creation.

[\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  < >  ///////////////////////////// ]
Ken [E]          0/-------/------=|-------\-------\0          Naerose


ED-209 says, "I'm here to ruin your log."

The crimson clad man is already leaping up into the air, as if he were a drunken kangaroo on a pogo stick. A tried and true dodging mechanism this one is, especially as Ken easily leaps over the attack. Whomever is behind these controls knows that jumping is the greatest defense there is. They also know that Ken is really only capable of only one attack, especially after leaping towards the witch. Forward, Down, Down-Forward + HP.

"SHORYUKEN!"

COMBATSYS: Naerose blocks Ken's Weakened Shoryuken.

[\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  < >  ///////////////////////////   ]
Ken [E]          0/-------/---====|=------\-------\0          Naerose

works on this game"

Blocking is also the best defense, that is, once the powers that be controlling Naerose saw the Ken in the air, jumping over her attack and trying to time one of their own in her move delay, they did what anyone would do, rammed back on the d pad to move her into blocking position, allowing her to block the entire move. This of course puts Ken in the air and very possibly vulnerable to attack. The best attack to do? The heaviest one that they have. With a little luck, the Red Witch doing an upward broom strike, very little range, very good anti air, will strike the in the air Ken.
Also hitting the select button leaves the witch to whine, "Man, I'm hungry." A taunt! Serving no value except trolling the other player.

COMBATSYS: Ken fails to interrupt Fierce Strike from Naerose with Weakened Jab Punch.
- CRAZY Hit! -

[     \\\\\\\\\\\\\\\\\\\\\\\\\  < >  ////////////////////////////  ]
Ken [E]          0/-------/-======|=------\-------\0          Naerose


Almost as if the person controlling Ken were insane and made of things that legend reside in, a fist flies out to combat the aggressive strike! In a brief yet furious buttonmashing contest, the outcome has been decided. Ken has lost this encouter and is currently flipping back up from being struck.

Perhaps the witch controlling player knows a thing or two, or at least has bothered to learn the basic combos. Everyone knows that many moves can be canceled into if you are fast enough from a fierce strike. And so, QCF +HK and Naerose is flying across the screen on her broom toward Ken. The timing has to be just right, because one mistake and she'll arrive too soon, during his frames of invincibility from being hit and too late and she'll arrive after he's hit the ground and will thus be herself wide opened. Either way, the combo attempt is relatively risky. Not that the sprite Naerose knows the difference, alas she is the victim of the players hand.

COMBATSYS: Naerose successfully hits Ken with Delphine Charge.

[         \\\\\\\\\\\\\\\\\\\\\  < >  ///////////////////////////   ]
Ken [E]          0/-------/=======|===----\-------\0          Naerose


The strike lands true, and Ken is caught in the vicious combo, and once more sent flying backwards. Of course, the player of Ken is tired of really playing around, and by expending one super bar, he manages to regain control by performing the coveted 'QUICK RECOVER', he flips in the air once, only to land perfectly fine upon the ground. Expertly practiced motions ring out as the player inputs Rev-QC+HK, executing the dreaded aerial hurricane kick!

"TATSUMAKI SENPUU KYAKU!"

COMBATSYS: Naerose blocks Ken's Weakened Tatsumaki Senpuu Kyaku.

[         \\\\\\\\\\\\\\\\\\\\\  < >  //////////////////////////    ]
Ken [E]          0/-------/-======|====---\-------\0          Naerose


But playing the turtle game is working out alright for the other player, whom jams back on the stick again and waits patiently for all of the kicks to connect to their block before trying to punish Ken's player for the move. The timing had to be just right. Ken wasn't going to be in delay for very long with this attack. She tried to get it so as to let go of block, and fluidly move into the motion for the clean sweep special, which for Naerose, is more of a charge normal motion (hold back, release + p). Generally this move has a delay, harder to jump over, but a risky move to open with.

COMBATSYS: Naerose successfully hits Ken with Clean Sweep.

[             \\\\\\\\\\\\\\\\\  < >  /////////////////////////     ]
Ken [E]          1/-------/=======|=====--\-------\0          Naerose


There is a brief moment where Ken's player ponders rage-slamming the controller down and calling the other player a dirty rotten cheater, but that wouldn't be very sportsmanlike, nor realy is why Ken's player does next.

Double Forward-QC + all 3 kicks = GUREN SENPUU KYAKU

And thus, once more Ken is sent flying across the screen on fire, looking to snatch Naerose into this attack.

COMBATSYS: Naerose dodges Ken's Guren Senpuukyaku.

[            \\\\\\\\\\\\\\\\\\  < >  /////////////////////////     ]
Ken [E]          0/-------/-------|=====--\-------\0          Naerose


Naerose' player is cheap, or the character of Naerose is cheap. Either way the player does what you should probably do, if you can, when faced with that and applies a jump, just get her over Ken's attack, then try to punish, if you can. While Ken will continue past her jump, she's out of range of close range moves, and tries to just hit him with a ranged one, QCB+MP, a nice and easy move that has the sprite Naerose shouting, "Sagitta Minor" and flinging a cloud of ice dart projectiles across the screen.

COMBATSYS: Ken endures Naerose's Sagitta Minor.

[               \\\\\\\\\\\\\\\  < >  ////////////////////////      ]
Ken [E]          0/-------/------=|======-\-------\0          Naerose


What better way to force the opponents sprite to turn around then by smacking it in the back. Ken spins around towards the Naerose sprit, standing there idly in his default motions. Thankfully the Training Stage doesn't really have its own music, or else this would make for an excellent way to fall asleep. Just follow the swaying characters everyone~

COMBATSYS: Ken focuses on his next action.

[               \\\\\\\\\\\\\\\  < >  ////////////////////////      ]
Ken [E]          0/-------/-======|======-\-------\0          Naerose


Not letting herself get swayed, the player behind Naerose moves in, but as most people do, decides a jump is safest. Expecting probably something heavy, the player instead hits Mk just around the time they might connect, trying to get behind Ken with a crossover for a nasty combo. If Ken tries to block, he is more likely to get struck by it, if he tries to counter her attack before she can hit him, it might not work out for her. . Then again, a standing block would probably work just fine.

COMBATSYS: Ken interrupts Crushing Strike from Naerose with Weakened Shoryuken.

[                   \\\\\\\\\\\  < >  /////////////////////         ]
Ken [E]          0/-------/--=====|=======\-------\1          Naerose


This boys and girls, is what is called Flowchart Ken. If anything gets within a certain distance? Shoryuken. If it starts to move away? Shoryuken. If its attacking? Shoryuken. Does it breath? Shoryuken. A satisfied grin does appear on the face of Ken's player as he watches the sprite of Ken launch himself into the air, effectively countering the attack Naerose just launched at him, at the expense of some that precious energy Ken has left.

Ken is so cheap, you can just playing Naerose muttering to herself. Waiting for the Naerose sprite to get up. As annoying as Ken's moves can be with their high priority, they're not without flaws. Sometimes you can draw them out of people.. for instance. Naerose's player moves in, carefully, watching every pixel go past before they seem to determine to be just out of, or just in range of a light dragon punch. She could block, but no, instead she jab light punches. A poke. Hopefully she can bait out another move that leaves Ken opened.

COMBATSYS: Ken endures Naerose's Weapon Jab.

[                    \\\\\\\\\\  < >  /////////////////////         ]
Ken [E]          0/-------/-======|=======\-------\1          Naerose


The sprite of Ken doesn't really move beyond its idle animation, even after the jab. Either the player is allowing for some master strategy to take place. Then again, proally not as the player starts spamming the same move over and over. That annoying blue ball of chi. "HADOUKEN! HADOUKEN! HADOUKEN!"

COMBATSYS: Naerose dodges Ken's Weakened Hadouken.

[                    \\\\\\\\\\  < >  /////////////////////         ]
Ken [E]          0/-------/---====|=======\-------\1          Naerose


To which the player of Naerose tries a simple jump over the move, really the only defense, and then, finding herself close range, decides to do the next thing that you do when you jump over a projectile.. That is, throw the bastard before they can block! Throw recovery be darned, you have to be really good at timing to get the tech hits and so Naerose's player simply hits the buttons to throw (F+HP in earlier games, or HP+HK, depending on your button layout).

COMBATSYS: Ken fails to interrupt Medium Throw from Naerose with Weakened Hadouken.

[                        \\\\\\  < >  /////////////////////         ]
Ken [E]          0/-------/----===|=======\-------\1          Naerose


THE SPAM! It continues! Of course, it's generally rather easy to get Ken and Ryu to knock that shit off if you know how, and apparently the Naerose player does. ESPECIALLY as Naerose grabs ahold of Ken, and throws him across the training stage, only for him to get back up once again, entering the default idle animation.

The Naerose player is on a roll! So she moves in, tries to get close and then uses another poke move, this one is a throw (HCB+HP). This is one of those annoying moves, that launches the Naerose character at her opponent, and your instinct is block you fool! But the fast move is actually a throw, your only real option is a tech hit (throw at the same time to cancel hers), dodge/jump/whatever, or hit her first! But does the Ken player get fooled? After all, unless you play Naerose or have encountered her before you might not even know she has this high speed, cheap, but relatively low damage move.

COMBATSYS: Ken dodges Naerose's Glomp.

[                        \\\\\\  < >  ////////////////////          ]
Ken [E]          0/-------/----===|==-----\-------\0          Naerose


Quick! Quick! Double-tap away for a quick burst to dodge faster! That's it, Ken managed to avoid the glomp, but he's already really low on health, what's a player to do? Well, its time to go all or nothing. He's wasted the super bar to pretty much nothing, and now, he's got a sliver of health left. Naerose is in better shape. That's pathetic. Welp, time for more flowchart Ken while he can!

COMBATSYS: Naerose endures Ken's Weakened Shoryuken.

[                        \\\\\\  < >  /////////////////             ]
Ken [E]          0/-------/-----==|====---\-------\0          Naerose


Sometimes moves don't leave you off much better after hitting an opponent, these are the moves that when used improperly can leave you in delay and your opponent, while hurt, able to punish you more than they themselves got punished. Termed 'unsafe moves', of course they call it flowchart Ken, because he has relatively few unsafe moves, but almost any move in the game can be unsafe if the one being attacked positions themselves just right. To say, get hit, but not receive the knock back. This is what Naerose's player does, either by sheer luck, or extreme skill, and takes the delay imposed by Ken falling back into position to strike. And strike hard.
Flow chart Naerose involves a lot of blasts at short range, so it seems.

COMBATSYS: Naerose successfully hits Ken with End Creation.

[                            \\  < >  ////////////////              ]
Ken [E]          0/-------/----===|======-\-------\0          Naerose


What?! How can this be! Ken's down and out from a silly little fireball! The player is obviously surprised by the ass kicking he received. Well, it's time to put the game back up, because he doesn't want another trashing like that for a good long time to come.

COMBATSYS: Ken takes no action.

[                           \\\  < >  ////////////////              ]
Ken [E]          0/-------/----===|======-\-------\0          Naerose


COMBATSYS: Ken has left the fight here.

[              \\\\\\\\\\\\\\\\  <
Naerose          0/-------/-======|


Naerose assumes her victory stance, leaning back on her broom and pulling a half eaten bag of chips from her hat and going, "Huh," while munching away at them. The game goes back to the match select screen.. Probably an online fight or there would of been more commentary.

Log created on 11:37:44 11/18/2011 by Ken, and last modified on 23:55:24 11/19/2011.