Neo League 476 - #497: Katelynn vs Laurel

Description: Katelynn and Laurel fight in Metro City! (Draw Match)

Metro City is one of the largest cities in the United States of America. Unfortunately, though, the city isn't always a great place to be. There's a lot of crime plaguing the city due to the crime gang known as the Mad Gears, and as a result, it's not always a safe place to be. Fortunately, with a beefed up police system thanks to the efforts of Mayor Mike Haggar, it's not as bad as it once was. But one still has to be on high alert when they go through certain parts of the city. Especially the area underneath Metro Bridge.

Seeing the run down furniture and graffiti should serve as a warning to passersby that this is a gang hideout in a sense (apparently they don't mind using wornout furniture,) but for some reason they don't seem to be here today. Which is good, because Katelynn Molina, one of the youngest female Shotokan Karate masters, is passing through. She may be relatively new on the circuit, but she can still hold her own in a fight any day. She's encountered some of the goons of the Mad Gears before, and they found themselves regretting the day they messed with her. That doesn't mean they'll come back for more, though. But for now, Katelynn is simply walking along the area, although why she's here is unknown.

The natives might be restless, but when Neo League representatives show up and start clearing some of the seedier-looking types, it has both a positive and a negative effect on the immediate area. Those who might be likely to try to interrupt the fight, be it with their own attempts to prove themselves or simply being a nuisance by throwing items at the fighters, are driven off, but bystanders start to flock. Flocking, of course, being the national pasttime of Metro City crowds, who can sense a disturbance to flock around up to fifteen blocks away!

Laurel's perched on top of the remains of a steel drum, adjusting one of her boots and zipping it back up. The woman is also a newcomer; in fact, she's so new barely anything is known about her besides her first name and the fact she seems to spend a lot of time going around from city to city beating up back alley thugs, drug dealers, and crime bosses. And now? She's making waves in the Neo League.

Though, that might just be because of the fishnets.

The woman was at least given a picture of who her opponent would be, fortunately, and glances across the crowd until she spots Katelynn, and slips off the barrel, rolling her coat off over her shoulders and setting it aside so the leather won't get damaged.

COMBATSYS: Laurel has started a fight here.

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Laurel           0/-------/-------|

COMBATSYS: Katelynn has joined the fight here.

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Katelynn         0/-------/-------|-------\-------\0           Laurel

Of course Katelynn was here for the Neo League match all along, it's just she was dressed in her civilian attire to avoid drawing attention to herself. After all, a barefoot woman dressed like she's going to a Karate class might seem a bit out of the ordinary. But now that she's arrived, she steps out of the public eye to change into her Karate uniform, and then approaches the somewhat smaller-than-usual ring for the match, she takes a moment to step behind some protective stuff to change into her karate uniform, then steps into the ring, beginning her stretches to loosen up before the match. Apparently, Laurel has been a bit patient waiting outside of the ring for her opponent, but she'd better be ready to fight just as well as her patience.

Once Laurel is in the ring, she waits for the opening bell to sound, and then rushes towards her opponent, bringing her fist up towards Laurel's chin.

COMBATSYS: Laurel endures Katelynn's Quick Punch.

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Katelynn         0/-------/-------|=------\-------\0           Laurel

Laurel's more than happy to enter the ring. A keen eye might observe, however, that some random 'slum' debris seems to be lining the edges of the set area. Some barrels here, a few pallets there jumbled in a heap. Laurel always likes her fights to have some... atmosphere, let's say for now.

The blonde woman centers her stance, and gestures a 'bring it on' move towards Katelynn.

The blonde doesn't move when Katelynn throws her punch until at the last second, bringing a hand up to catch it. Laurel's arm gets jerked back, but she grips tightly onto the fist as the two fighters are brought close to each other. There's just a moment for a few camera phones to catch what could well be a photoshopped image in the future, but Laurel just takes the moment to say, "Hey. Good luck." And then she's pushing the fist to the side, reaching to grab hold of Katelynn's hair to pull her head down into a rising knee. Yes, Laurel does fight dirty.

COMBATSYS: Katelynn blocks Laurel's Heavy Kick.

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Katelynn         0/-------/------=|==-----\-------\0           Laurel

It doesn't matter whether you fight dirty or clean, as long as you don't try to kill anyone or use any kind of lethal weapons in the fight. Fortunately, Katelynn doesn't mind it either, because when Laurel grabs her by the hair, she can sense what's coming next. She raises her arm to deflect the incoming kick that's coming at her, and lets her forearm absorb most of the damage. As soon as that's done, she manages to get free and then attempts to grab Laurel by the shoulders and then bring her foot behind Laurel's and attempt to trip her up while pushing her away.

COMBATSYS: Laurel blocks Katelynn's Sweeping Throw.

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Katelynn         0/-------/------=|===----\-------\0           Laurel

A shift of weight here, a twist of the ankle there, and Laurel managed to brace herself so the sweep just bounces off her shin. It still tingles a bit, but it's better than the alternative. The woman brings up her hands between Katelynn's arms and sweeps them out to knock the other woman's hands off of her before she turns a palm around and drives it up at Katelynn's chin. She'll even throw in a 'HYA!' for the crowds watching.

COMBATSYS: Katelynn endures Laurel's Quick Punch.

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Katelynn         0/-------/----===|===----\-------\0           Laurel

That's actually supposed to be 'KIAI!' it's just that many martial arts movies and TV shows make it sound like 'HYA' or something similar. But nonetheless, as soon as the punch comes at Katelynn, she's quick to raise her hand to catch the palm just as it gets to her chin. When she's got full control, she pushes the arm away and then retaliates with a hard kick aimed at Laurel's stomach!

COMBATSYS: Laurel fails to interrupt Heavy Kick from Katelynn with Frankensteiner.

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Katelynn         0/-------/----===|=====--\-------\0           Laurel

Silly Katelynn, Laurel has her -own- cries when she does attacks! If she went with what everybody else called out, then people would think she was predictable. And she also has a plan for this incoming attack! The kick would be taken in the side, and then Laurel would use that momentum to swing herself up to do an impressive thigh wrap-around of Katelynn's head to drop her to the ground! It's a move that would have the crowd abuzz for weeks afterward!

Unfortunately, Laurel didn't notice that one patch of oil on the ground, so when she tries to push herself up, her leg suddenly flies out awkwardly, letting the blonde land on her pretty little butt on the cold, hard ground. She stares up for a minute before saying, "Well, that was humiliating," and starting to roll herself over to rise.

Apparently, they couldn't afford a very good ring for today's match, so that's how the oil got into the fighting space. But nobody's perfect, right? Neither is Laurel as Katelynn finds out firsthand. She'd take an opportunity here to take a free strike at her opponent, but in the past when she's tried that, she's been caught off guard by opponents who have drawn her in and managed to get her good with an unexpected counterattack.

Stepping back a little, Katelynn carefully eyes Laurel's every move, waiting intently to see what she'll do next.

COMBATSYS: Katelynn focuses on her next action.

[     \\\\\\\\\\\\\\\\\\\\\\\\\  < >  ////////////////////          ]
Katelynn         0/-------/----===|=====--\-------\0           Laurel

Alway appreciative of a chance to regain some dignity, Laurel stands up and quickly brushes herself off. "Great, they never warn you when you pick an outfit to fight in never to choose something that'll rip, tear, or run easily." Sighing softly, Laurel turns back towards Katelynn, and then turns around to bring up a leg for a quick kick at her opponent's shoulders.

COMBATSYS: Katelynn interrupts Light Kick from Laurel with Energy Fist.

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Katelynn         0/-------/---====|=======\-------\1           Laurel

Laurel should learn to wear something a little more athletic type, but to each their own. Nonetheless, as her kick comes at Katelynn's shoulder, she brings her fist back and focuses her chi into it, and then thrusts it forward just as the kick hits her. As a result, she's hit with the attack, but she's also given herself some breathing space.

Well, then. Ow. As Laurel lands flat on her back again, having been completely unprepared for that, she makes a mental note that Katelynn has the power to shoot energy from her hands. Well, Laurel has a few surprises of her own, and as the fighter gets up onto her knees, she takes a deep breath, focuses inward a little, and then opens her mouth, letting out a high-pitched scream that should hit like a wave of solid force, causing dust to fly from the path between her and Katelynn, and sending a poor moth that was in the wrong place at the wrong time to its doom.

COMBATSYS: Katelynn endures Laurel's Canary Call.

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Katelynn         0/-------/=======|=======\=------\1           Laurel

The best thing to do in a situation like this is to simply go with the flow if you can. Meaning that Katelynn tries to protect herself as best as she can from the sound by covering her ears, but keeping her eyes open all the same. Even then, it still hurts her ears a bit, meaning that she's left a little deafened from the attack. But when the scream is done, Katelynn goes down and attempts to do a foot sweep.

But wait, Laurel had best watch herself, since just before Katelynn makes contact, she pauses and abruptly pivots on the extended foot to bring her other foot around for the actual sweep!

COMBATSYS: Laurel blocks Katelynn's Feint Sweep.

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Katelynn         0/-------/=======|=======\===----\1           Laurel

Fortunately, Laurel was already down on her knees for her last move, so it's rather easy to shift her weight at the last moment and bring her side around to take the hit. It still stings, but at least she's upright. Laurel places a hand back behind her, and suddenly kicks out at Katelynn with both legs, attempting to wrap her ankles around the other woman's neck. Should the move go off right, she'll push herself up with her arm to slip the hold up to her thighs, and then use her weight pulling down to attempt slam Katelynn down onto the ground rather roughly.

COMBATSYS: Katelynn blocks Laurel's Frankensteiner.

[               \\\\\\\\\\\\\\\  < >  ///////////                   ]
Katelynn         1/-------/=======|=======\===----\1           Laurel

As Laurel gets Katelynn, she tenses up so she can absorb the damage from the attack, meaning that when she lands on the ground, she's able to roll away and turn to face her opponent. Without waiting for her next reaction, Katelynn brings her left fist towards Laurel's jaw at a rather slow rate of speed, but it looks like it could hurt!

COMBATSYS: Laurel dodges Katelynn's Strong Punch.

[               \\\\\\\\\\\\\\\  < >  ///////////                   ]
Katelynn         1/-------/=======|=======\===----\1           Laurel

It's with just the barest bit of luck that Laurel's able to suddenly lie back and roll out of the way of the incoming punch. Would it have hurt? Certainly. However, Laurel's quick to wipe a bit of blood from her lip and then roll back in to try to grab hold of...well, any part of Katelynn she can, really. The blonde will try to pull her close for a quick knee to the stomach, followed by a slam back down onto the ground before Laurel uses the other woman as a brace to push herself back up to a standing position.

That's assuming, of course, she can grab the other woman.

COMBATSYS: Katelynn fails to counter Vigilante Slam from Laurel with Palm Blaster.

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Katelynn         1/-----==/=======|=======\====---\1           Laurel

When you have an opportunity to counter an enemy's attack, the best thing to do is take that chance. Unfortunately, Katelynn's Palm Blaster, where she dodges the attack and then uses a chi-enhanced palm strike to the gut to give herself some breathing room, just doesn't quite work on the ground. As a result, Katelynn finds herself getting kneed and then knocked to the ground, while Laurel gets a free lift back up. It's only when the referee reaches the count of eight that Katelynn manages to get back onto her feet, bloodied and bruised no less. Her nose is showing a trickle of blood, which she wipes away with her hand.

Never let it be said Laurel doesn't return favors, though. While Katelynn stands up, the blonde woman just resets her fighting stance, and takes a second to adjust a glove that's coming off. "Hope that didn't hurt you too bad. Excuse me if I don't rush forward though."

The woman takes a deep breath, and screams again...only this time, it's a much higher pitch. Bottles and glass in the immediate area starts to shatter, and while it won't impact like a punch as much this time, what it does to peoples inner ears around the ring means that a few barf bags should probably be handed out before any fight Laurel's in. ...either that, or better earplugs.

COMBATSYS: Katelynn overcomes Mockingbird Cry from Laurel with Full Energy Fist.
- Power hit! -

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Katelynn         0/-------/-----==|=======\====---\1           Laurel

Rather than try to cover her ears and ride out the storm, Katelynn decides to focus her Energy Fist on both hands and send a double-charged Energy Fist at Laurel, which seems to do the trick. It stops the awful noise, which the referee and the crowd seem also rather thankful about, and it gives Katelynn a brief advantage over her opponent. Of course, when Laurel recovers, she's likely to want to return the favor.

COMBATSYS: Katelynn successfully hits Laurel with Full Energy Fist.

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Katelynn         0/-------/-----==|>>>>>>>\>>>>>>>\2           Laurel

Up until now, Laurel would have never guessed you could block sound waves with chi. But, seeing as how Katelynn was able to pull a Charleton Heston and 'part' the sound going at her with own energy attack, it explains how the woman doesn't react fast enough to throw her arms up in front of her. Laurel falls back again, and needs a few deep breaths while the umpire counts, at least until she points in his general direction and says, "If you don't stop that, I'm going to come over there, stuff you in a steel drum, and roll you off the bridge."

That shuts the ref up.

Laurel slowly rolls herself back up to her feet, and wobbles unsteadily before dropping back down to one knee. "I'm okay, I'm okay. Just gimme a sec." She blinks back some blurriness, and watches Katelynn intently, both focusing on how the other woman moves... and figuring out which one of the three of her is the real one.

COMBATSYS: Laurel focuses on her next action.

[                      \\\\\\\\  < >  //                            ]
Katelynn         0/-------/-----==|>>>>>>>\>>>>>>>\2           Laurel

While Laurel is trying to figure out what's going on, Katelynn decides it's time to end this once and for all. Taking a deep breath to help get some more air into her lungs, she does a half spin kick, pausing as soon as she's got her foot aimed at Laurel, and then propels herself forward using her back foot, flying directly at her with a rather fast kick!

COMBATSYS: Laurel dodges Katelynn's Missile Kick.

[                       \\\\\\\  < >  //                            ]
Katelynn         0/-------/-----==|>>>>>>>\>>>>>>>\2           Laurel

Laurel wobbles unsteadily on her feet for a moment as Katelynn dashes in, and then suddenly she twists herself sideways, letting the human missile dart past her. But! Laurel isn't just about to let the other woman go by without trying some kind of attack of her own! Laurel reaches out to attempt to wrap her arms around the other woman's waist from behind, as if she were going to do a reverse bear hug.

Should she manage the grab, Laurel will put her weight against Katelynn, attempting to knock her down again while still keeping up the clinging action, and then will take a deep breath, close her eyes, and simply shriek as loudly as she can, sending waves of sonic energy down towards Katelynn and the ground beneath them.

COMBATSYS: Laurel successfully hits Katelynn with Raptor Scream.

[                                < >  //                            ]
Katelynn         0/-------/=======|====---\-------\0           Laurel

Again, Katelynn tries to endure the attack that comes from her opponent, but even then, she finds herself running out of steam. It looks like Laurel has this one in the bag. But that doesn't mean Katelynn's going down without a fight. In one last ditch effort, she throws a last Energy Fist at Laurel before going down for the count.

COMBATSYS: Katelynn can no longer fight.

[                            \\  <
Laurel           0/-------/--=====|

COMBATSYS: Katelynn successfully hits Laurel with Energy Fist.
- Power hit! -

[                                <
Laurel           1/-------/=======|

When Laurel finally stops screaming, she takes a few deep breaths before she sees the incoming energy. She attempts to roll out of the way, but the woman is just too tired, and can only watch herself take it full on in the stomach. The woman can only roll off Katelynn and curl up a bit into the fetal position as her eyes water and she gasps for breath. No matter who you are, having the wind knocked out of you always sucks, especially when you were already beat up.

The woman weakly attempts to roll onto her side, but flops back on her back like a sick turtle, vision swimming and with a bit of blood trickling from the corner of her mouth. Fortunately, there's a nearby crew to rush the two to some medical attention, since two young women lying mostly unconscious on the ground in this neighborhood is just never a very good idea.

COMBATSYS: Laurel takes no action.

COMBATSYS: Laurel can no longer fight.

Log created on 22:02:36 09/24/2007 by Laurel, and last modified on 05:45:43 09/27/2007.